Rebellion's post-nuclear adventure is a shockingly excellent and wonderfully bizarre time.
Lead programmer Richard May also spoke about how allowing players to kill all NPCs was an interesting challenge for the studio.
Here are five things we can't wait to check out in Atomfall.
Conserve ammo, raid B.A.R.D. bunkers, investigate leads, help out the citizenry and much more to ultimately escape the quarantine.
Rebellion Developments wants you to get lost in its post-Windscale world while piecing together clues (or killing anything that moves).
Multiple big games like Yakuza 0, MLB The Show 24, Monster Hunter Rise, and Yakuza: Like a Dragon are also leaving on March 31st.
Atomfall art director Ryan Greene has also said that players will also be able to finish the game's story even if they kill important NPCs.
CEO Jason Kingsley spoke about how the thought of needing levels of "organization of organization" must be mind-numbing.
Rebellion Developments' first-person alternate history survival title will launch on March 27 for PlayStation, Xbox, and PC.
Check out how following a lead can turn into an operation to infiltrate the Druids' camp while eliminating any opposition.
Rebellion's post-nuclear adventure is intriguing, unorthodox, and immensely involving - here's what you should know about it.
With this feature, we will be taking a look at 20 of the best upcoming single player focused first-person shooters that fans should be on the lookout for in 2025 and beyond.
Ben Fisher, Rebellion's head of design, discusses the game's approach to nonlinear storytelling and the multiple outcomes one can discover.
March is here, packed with perhaps the biggest names of the year yet. Here are some worthwhile titles to look forward to.
Atomfall will have quite a bit of focus on players needing to scavenge not only for crafting materials, but also for investigative leads.
"There are events the player can trigger or completely miss that can have a huge influence on the enemy population in the game world."
The newest trailer for Atomfall emphasies that players will have to uncover secrets by searching, scavenging and fighting.
The designer also spoke about how stressful development can be when plans on paper don't gel well with the actual development of a game.
Years after the Windscale fire, players venture to a strange village (and areas outside of it) to regain their memories.
Players will explore the world of Atomfall and try to make sense of various investigative leads, many of which may be dead ends.