Xbox boss Phil Spencer assures fans that the company will clearly communicate the RPG's console performance target ahead of release, unlike what happened with Redfall.
The action-adventure title is available on PS5, Xbox Series X/S and PC. It's also playable on Game Pass and PS Plus Extra/Premium.
Arkane's open world shooter is a letdown in many ways- here are a few of them.
Xbox boss says the company "didn’t do a good job early on in engaging Arkane Austin" and "left them to work" on Redfall.
Xbox boss Phil Spencer says mock reviews conducted during development suggested the game would score at least in the 70s.
Phil Spencer says the company will "continue to work" on it and takes "full responsibility for launching a game that needs to be great."
A report claims that Microsoft was completely hands-off with the project, with ZeniMax still essentially operating as a separate company.
Do you want to earn money quickly in Redfall? This guide will show you how.
Shine a UV light on those demonic vampires with these handy pointers.
Here is how you can level up quickly in Redfall.
Xbox Games Showcase Extended also returns on June 13th at 10 AM PT. It will have interviews and game updates from Xbox's partners.
Redfall falls short of Arkane's high standards in more ways than one.
Arkane's open world shooter will feature an impressive array of accessibility features for gameplay, visuals, audio, language, and more.
Redfall's Ultra settings will demand a beefy rig, though requirements on recommended specs are relatively less steep.
Find out when Arkane's open world first person shooter will become accessible on all platforms in your region.
Arkane Studios' open world first person shooter launches for Xbox Series X/S and PC under a week from now, on May 2.
The PC version's download is a hefty 94.3 GB, though final install sizes are yet to be determined. Arkane's shooter is out on May 2nd.
"We couldn’t be happier with what the team at Tango Gameworks delivered with this surprise release," says VP of Xbox Games Marketing Aaron Greenberg.
Tango Gameworks' widely acclaimed rhythm action title "hasn't made the money it needed to make," according to journalist Jeff Grubb.
According to one of Arkane's founders, Deathloop was made so that the studio could learn how to develop multiplayer, along with the publisher not wanting another Dishonored game at the time.