Hopefully they can achieve that kind of polish without the crunch that allegedly characterized Red Dead’s development.
CD Projekt RED explains how the scale of Night City differs from The Witcher 3's world.
Hacking will aid you during missions, on top of opening up inaccessible areas.
"Ultimately, it is up to you, the player, to gauge where your character’s moral compass leads," says level designer Miles Tost.
CD Projekt confirms that at this stage, Cyberpunk has a lot more audience engagement.
They also admit that the game’s initial GOG exclusivity might not have gone as planned.
CD Projekt RED's Miles Tost talks to us about Night City and its varied cityscapes.
CD Projekt RED's studio head talks about the upcoming RPG's story.
A period of GOG exclusivity for a staggering 17 days, look at that.
They also briefly talk about melee weapons.
"The dystopian future we're putting you in is a dark and violent place," says CD Projekt RED's Stanislaw Swiecicki.
CD Projekt RED's level designer Miles Tost talks to us about the prospect of destructible environments in the upcoming RPG.
“It is really important to us to portray a world that you feel a part of," says level designer Miles Tost.
CD Projekt RED's free to play card game receives over 30 new cards, Artifacts, and much more.
No Gwent on the go for you, Switch owners.
CD Projekt RED won’t shy away from exploring some high concept themes with Cyberpunk.
Dance with dragons, manage an army, and fight off Nilfgaard in the narrative card battler.
Level designer Miles Tost talks to us about the nature of side activities we can expect to see in Cyberpunk 2077.
CD Projekt RED announces partnership with Bandai Namco for the distribution of its upcoming RPG.
"Devs are a resourceful bunch," says CD Projekt RED's Miles Tost.