Many people feel good about the date while some are scared, says CD Projekt RED's John Mamais.
CD Projekt RED's John Mamais says, "We'll see what we can do with those."
So you're telling me there's a chance?
"Why would we do something like that and lose the goodwill of our customers?" says CDPR's John Mamais.
A foe's cybernetic arm could turn on its owner in the most lethal way.
A look at the darker side of the city.
The statue for the premium edition gets a special video.
A look at the city of the night under the sunlight.
Upcoming games like Cyberpunk 2077 and The Outer Worlds prove there's still a market for self-contained experiences.
CDPR are making sure that activities in the open world "stay interesting and not repetitive."
The Berlin convention will get some public footage.
"At CD Projekt Red we are really about storytelling," says concept art coordinator Marthe Jonkers.
The game tries to capture what five decades of progress would look like.
"We’ve learnt a lot from Witcher 3 and how that DLC worked," says level designer Max Pears.
Could the multiplayer mode be tied to the game's narrative?
The developers are quite emphatic about it: "We. Don't. Do. Fetch. Quests."
Max Pears thinks it adds a lot to the story CDPR are trying to tell.
CDPR is looking to inject even more non-linearity into its upcoming RPG with various systems.
Look at how the cinematic trailer was made.
"It’s absolutely worth playing every quest in the game and to see how they interact with each other," says senior quest designer Philip Weber.