A look at the city of the night under the sunlight.
Upcoming games like Cyberpunk 2077 and The Outer Worlds prove there's still a market for self-contained experiences.
CDPR are making sure that activities in the open world "stay interesting and not repetitive."
The Berlin convention will get some public footage.
"At CD Projekt Red we are really about storytelling," says concept art coordinator Marthe Jonkers.
The game tries to capture what five decades of progress would look like.
"We’ve learnt a lot from Witcher 3 and how that DLC worked," says level designer Max Pears.
Could the multiplayer mode be tied to the game's narrative?
The developers are quite emphatic about it: "We. Don't. Do. Fetch. Quests."
Max Pears thinks it adds a lot to the story CDPR are trying to tell.
CDPR is looking to inject even more non-linearity into its upcoming RPG with various systems.
Look at how the cinematic trailer was made.
"It’s absolutely worth playing every quest in the game and to see how they interact with each other," says senior quest designer Philip Weber.
See Keanu Reeves revealed... in Japanese.
The RPG is looking to build on the strengths of The Witcher 3.
The new artwork shows some fiery imagery.
Will be added to the game post-launch.
A look at the insane level of detail the game will have.
CDPR wants to achieve maximum immersion with its first person perspective.
CDPR releases tons of new details on the upcoming RPG.