CD Projekt RED announces partnership with Bandai Namco for the distribution of its upcoming RPG.
"Devs are a resourceful bunch," says CD Projekt RED's Miles Tost.
Level designer Miles Tost said that the studio's strength is in "handcrafted experiences", when asked about the inclusion of emergent gameplay mechanics.
The company will provide different technologies for the development of Cyberpunk 2077.
CD Projekt RED's lead cinematic animator talks about how the upcoming RPG will differ from The Witcher in this respect.
Lead cinematic animator Maciej Pietras talks about accounting for new features from the beginning.
While CDPR confirms the continuation of its partnership with WB Interactive Entertainment, a separate report indicates a 2019 launch.
The game's music composer Marcin Przybyłowicz discusses his approach to making music for the game.
As things stand right now, releasing Cyberpunk 2077 on current-gen systems is the studio's aim.
"We want to change the game industry."
And the theme of consequences continues...
"We want to make sure that all of them are up to the standards of the main quest."
"You have to live with the consequences."
The developers discuss their approach to working on the game to make sure it is a success.
Some new details are on the way.
The game's quest director talks about what players can expect from side quests in Cyberpunk 2077.
"These are not just mass market consumer goods."
The devs give brief new details on the game's world.
Going it alone in a giant, huge mansion.
Quest designer Patrick Mills says it "doesn't feel like a city in miniature".