GamingBolt and CD Projekt RED level designer Miles Tost talk about the upcoming megaton RPG.
"Our quests are about building the world, setting the mood, and exploring themes," says quest designer Patrick Mills.
Community lead Marcin Momot says more details will be shared "when we're ready."
CD Projekt RED's Miles Tost says Cyberpunk 2077 will give players meaningful choices not just in the narrative, but in gameplay as well.
The person hired will help them in branding and marketing Cyberpunk 2077.
Stealth is going to be as much of an option for players as out and out combat.
That would make it among the fastest selling RPGs of all time.
Hopefully they can achieve that kind of polish without the crunch that allegedly characterized Red Dead’s development.
CD Projekt RED explains how the scale of Night City differs from The Witcher 3's world.
Hacking will aid you during missions, on top of opening up inaccessible areas.
"Ultimately, it is up to you, the player, to gauge where your character’s moral compass leads," says level designer Miles Tost.
CD Projekt confirms that at this stage, Cyberpunk has a lot more audience engagement.
CD Projekt RED's Miles Tost talks to us about Night City and its varied cityscapes.
CD Projekt RED's studio head talks about the upcoming RPG's story.
They also briefly talk about melee weapons.
"The dystopian future we're putting you in is a dark and violent place," says CD Projekt RED's Stanislaw Swiecicki.
CD Projekt RED's level designer Miles Tost talks to us about the prospect of destructible environments in the upcoming RPG.
“It is really important to us to portray a world that you feel a part of," says level designer Miles Tost.
CD Projekt RED won’t shy away from exploring some high concept themes with Cyberpunk.
Level designer Miles Tost talks to us about the nature of side activities we can expect to see in Cyberpunk 2077.