Cyberpunk 2077’s Prominent Theme is “Freedom and Identity”

CD Projekt RED also divulges its thinking process behind the music selection.

Posted By | On 05th, Jul. 2018 Under News


It seems like new Cyberpunk 2077 information is being released on a daily basis. After the 50 minute behind-closed-doors demo at E3 2018, CD Projekt RED has been dispersing new details via interviews, the game’s official Facebook page, and Twitter. Recently, story team writer Stanisław Święcicki offered some insight into the game’s narrative and the main themes governing it.

Speaking to Official PlayStation Magazine in its August 2018 issue, Święcicki said, “For me, the most prominent thing is the motive of freedom and identity, of deciding your own path. It’s a human need to seek an identity and some people gravitate towards the gangs, and so they look modified they’re still human underneath. This touches upon a universal feeling we all have, the need to belong to a group.”

Considering the emphasis on building a unique kit, with abilities from all three classes, and not constraining players to a single combat style, “freedom” appears to permeate every single aspect of Cyberpunk 2077. What about it’s soundtrack though? A Reddit user named Holllow-man posed this question to the game’s official Facebook page, and was told that the raw, dirty sounds of “Cyber” would be married with the rebellious nature of “Punk”.

“We’re marrying ‘Cyber’ with ‘Punk’ – these are our two main pillars for music direction,” CDPR responded. “‘Cyber’ centers around sonic texture of the score – our sound palette is raw, dirty, synthesized, sometimes even futuristic. ‘Punk’ is all about the attitude of music – rebellious, ballsy and impulsive. Night City shimmers with colors and so is the music – we’re not limiting ourselves to one specific genre. Instead, we’re drawing from all sorts of styles to craft a unique mix that drives the narrative and provides additional layers of context to the story.”

Cyberpunk 2077 is still a ways off. CD Projekt RED recently confirmed that the most polished portion was the 50 minute demo – the rest of the game is currently in pre-alpha stage. It’s in development for Xbox One, PS4 and PC.


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