The game's music composer Marcin Przybyłowicz discusses his approach to making music for the game.
As things stand right now, releasing Cyberpunk 2077 on current-gen systems is the studio's aim.
"We want to change the game industry."
And the theme of consequences continues...
"We want to make sure that all of them are up to the standards of the main quest."
"You have to live with the consequences."
The developers discuss their approach to working on the game to make sure it is a success.
Some new details are on the way.
The game's quest director talks about what players can expect from side quests in Cyberpunk 2077.
"These are not just mass market consumer goods."
The devs give brief new details on the game's world.
Going it alone in a giant, huge mansion.
Quest designer Patrick Mills says it "doesn't feel like a city in miniature".
At this point, it's not clear what the end result will be, since the devs have to also take into account the limitations of available technology.
Fittingly for a cyberpunk game, you can customize it to your liking.
CD Projekt RED talks about the weight of players' choices in its upcoming RPG.
While we got to see almost 50 minutes of gameplay footage, the game is still far from finished.
CD Projekt RED explains why they kept us waiting for the recent demo showcase.
Though not as hyped as E3 2018, there was tons of great reveals from this year's Gamescom.
By the time it launches, those will be ancient technologies.