Hopefully they can achieve that kind of polish without the crunch that allegedly characterized Red Dead’s development.
CD Projekt RED explains how the scale of Night City differs from The Witcher 3's world.
Hacking will aid you during missions, on top of opening up inaccessible areas.
"Ultimately, it is up to you, the player, to gauge where your character’s moral compass leads," says level designer Miles Tost.
CD Projekt confirms that at this stage, Cyberpunk has a lot more audience engagement.
CD Projekt RED's Miles Tost talks to us about Night City and its varied cityscapes.
CD Projekt RED's studio head talks about the upcoming RPG's story.
They also briefly talk about melee weapons.
"The dystopian future we're putting you in is a dark and violent place," says CD Projekt RED's Stanislaw Swiecicki.
CD Projekt RED's level designer Miles Tost talks to us about the prospect of destructible environments in the upcoming RPG.
“It is really important to us to portray a world that you feel a part of," says level designer Miles Tost.
CD Projekt RED won’t shy away from exploring some high concept themes with Cyberpunk.
Level designer Miles Tost talks to us about the nature of side activities we can expect to see in Cyberpunk 2077.
CD Projekt RED announces partnership with Bandai Namco for the distribution of its upcoming RPG.
"Devs are a resourceful bunch," says CD Projekt RED's Miles Tost.
Level designer Miles Tost said that the studio's strength is in "handcrafted experiences", when asked about the inclusion of emergent gameplay mechanics.
The company will provide different technologies for the development of Cyberpunk 2077.
CD Projekt RED's lead cinematic animator talks about how the upcoming RPG will differ from The Witcher in this respect.
Lead cinematic animator Maciej Pietras talks about accounting for new features from the beginning.
While CDPR confirms the continuation of its partnership with WB Interactive Entertainment, a separate report indicates a 2019 launch.