Cyberpunk 2077 Devs Detail Multi-Layered Progression

They also briefly talk about melee weapons.

Posted By | On 04th, Nov. 2018

cyberpunk 2077

CD Projekt RED have spent a fair bit of time talking about the combat system of the upcoming Cyberpunk 2077, while also speaking plenty about how the game will handle player progression in terms of things like levelling up and skill trees. They’ve now given a few more details on the same.

In response to a Facebook message (posted on Reddit), Cyberpunk 2077’s official page confirmed that progression in the game will revolve around several things, including attributes, skills, perks, and street cred. Attributes will be your more traditional stats, which will grow as the player levels up, or through the implementation of cyberware implants. Skills, on the other hand, will determine how adept you are at more specific things, such as hacking, crafting, or using a particular weapon type. The more you do these things, the more these skills will level up, sort of how Skyrim handles things.

Then there’s perks, which players can unlock through two means- they can either do so with XP, or through street cred. Street cred will be gained by completing side quests and side activities in the open world. The more street cred you have, the more side activities you unlock, while the same also gives you access to new vendors who might provide you with better equipment and weapons.

In a separate Reddit thread, another user posted a screenshot of their own conversation with Cyberpunk 2077’s official Facebook page, where the devs confirmed that the mantis blade we’ve seen in gameplay footage so far won’t be the only melee weapons in the game.

Cyberpunk 2077 is without a release date, nor do we know what systems it will launch on. CD Projekt RED, however, remains insistent that releasing the RPG on current-gen system is the plan, while recent rumours have pegged the game for a 2019 release.


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...