Cyberpunk 2077 Dev Explains How They Plan To Deliver A ‘Cinematic Storytelling’ Experience

CD Projekt RED's lead cinematic animator talks about how the upcoming RPG will differ from The Witcher in this respect.

Posted By | On 07th, Oct. 2018

cyberpunk 2077

There’s a certain expectation everyone has from a game that bears the CD Projekt RED tag. With their The Witcher trilogy, the Polish studio built a solid reputation for themselves as excellent storytellers and mature writers, and that is something everyone is hoping will carry over into their upcoming Cyberpunk 2077 as well.

But how exactly do CDPR plan on achieving the same heights of cinematic storytelling with the upcoming RPG, which is so different from The Witcher in so many ways? The question was presented to the studio’s lead cinematic animator, Maciej Pietras, in an interview with CG Magazine Online, and Pietras said that with Cyberpunk 2077, CD Projekt RED are going to change things up a little.

“I think it revolves around how you define the phrase “cinematic experience,” because what we do is tell a story in an open world that is also an RPG,” Pietras said. “At the end of the day, is still a heavily narrative driven game, and just because of that we just redefine how we approach “Cinematic-ness”. How we tackled story in The Witcher, of course, is we utilize the camera work; we worked with editing, character composition, with framing and editing very much as a cornerstone of the dialogue and cutscenes in The Witcher. For Cyberpunk what we are doing is using the open world and RPG experience, splashing them together and wrapping them in this interactive scene system overcoat.”

Pietras then went on to talk about Cyberpunk 2077’s setting – a living and breathing city – as well as its new first person perspective, both of which CDPR plans to use to achieve new heights in storytelling.

“So, because of that overcoat, what we think about storytelling and how to create this narrative experience always involves thinking about how the player will experience that from the first-person perspective,” he said. “One of the ways we think about designing is around the experience of cinematic moments.”

“This is kind of how we approach this cinematic storytelling and transforming the experience with it; thinking that this is a living breathing world,” Pietras continued. “The NPC’s set in that world are fully fleshed out characters [and] not just templates, because we approach design like that. It means that you somehow got here. You’re here, you’re doing your job, you’re working, and I approach you and we have a discussion.  The outcome is mostly dependent on the player choice. I could pull out the gun and the conversation will go in a very different direction. This example outlines how we think about cinematics and narrative content.  So obviously it’s a huge challenge when compared to The Witcher.”

Cyberpunk 2077 is currently without a release date, but recent reports claim that it might be launching in 2019. Read more on that through here.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

The Legend of Zelda: Echoes of Wisdom’s Placement in the Zelda Timeline Has Been Officially Revealed

The Legend of Zelda: Echoes of Wisdom’s Placement in the Zelda Timeline Has Been Officially Revealed

Unsurprisingly, the game has been placed in the Fallen Hero timeline. It is set between the events of Tri Forc...

Call of Duty: Black Ops 6 Saw Series’ Biggest First-Month Player Engagement Numbers

Call of Duty: Black Ops 6 Saw Series’ Biggest First-Month Player Engagement Numbers

In terms of hours played, player numbers, and total matches in its first 30 days, Black Ops 6 is the biggest C...

Alan Wake 2 Developer Working on Improvements for PS5 Pro in Performance Mode

Alan Wake 2 Developer Working on Improvements for PS5 Pro in Performance Mode

Remedy is "still researching a few things", though it will "take the team longer than a few weeks for changes ...

2K Launcher Removed From Every Title on Epic Games Store and Steam

2K Launcher Removed From Every Title on Epic Games Store and Steam

The controversial launcher has been completely sunset. Several titles that necessitated its use are now playab...

Dante’s Ring Announced by The Invincible Developer

Dante’s Ring Announced by The Invincible Developer

The disaster combat action-adventure RPG will enter early access "soon", with Starward Industries aiming for 2...

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Nine Sols is Out Now on Consoles With New Boss Rematch Update

Battle Memories allows for fighting any previously defeated bosses again, though you'll need to finish the gam...