Lara’s time in Egypt might require you to set aside time for gawking at the sights, given how strikingly crafted they are.
The video showcased how the studio achieved its goals of reimagining the original Tomb Raider for a new audience while staying faithful.
Choosing between Lara’s iconic dual pistols and a host of other equally capable weapons is a good dilemma to have in the upcoming adventure.
Crystal Dynamics reveals how it balances a region’s history against the technology it was likely to have used for its puzzles.
The development team spoke about the difficulties behind making sure that the in-game traversal feels undeniably like Tomb Raider.
Director Raul Siquiera says, "That was one of the things that we really wanted to preserve and make sure that players had a good foot."
Director of experience Jeff Adams provided an example of how AI was used to see whether an object would properly fit into a scene.
In a new statement, Crystal Dynamics has acknowledged the use of generative AI for early development of the upcoming title.
The reveal came through an update to the Steam store page for Tomb Raider: Legacy of Atlantis, where the developers disclosed the AI use.
Crystal Dynamics confirms the long-rumored delay alongside 48 hours of advanced access for Deluxe and Collector's Edition owners.
Retailing for $60, Crystal Dynamics' reimagining appears to be another title that's getting out of Grand Theft Auto 6's way.
Electric Sqiare confirmed that it worked on the reimagining, and reaffirmed the launch window after recent reports of a delay to 2027.
A packed release schedule in the second half of the year could mean a delay to 2027 for Lara Croft's long-awaited return.
Game director Will Kerslake also spoke about the improvements being made to the original Tomb Raider while still keeping it faithful.
Paul Douglas provided his thoughts about Tomb Raider: Legacy of Atlantis, also noting that the game looks visually stunning.
Lara Croft is back in a retelling of the first game in the series, which brings an Unreal-powered makeover to the classic tale.
Asobo Studio's sequel to A Plague Tale: Innocence, Drinkbox Studios' action RPG and a Flying Wild Hog's action adventure are free from January 2nd.
All three titles are playable on both PS4 and PS5 subscribers. They go live on June 6th and will be available until July 3rd.
Flying Wild Hog is staffing up to work on a new "fast-paced third person action title", job listings have revealed.
Teenage Mutant Ninja Turtles: Shredder's Revenge, A Plague Tale: Requiem, and Evil West also contributed to its highest revenue yet.