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	<title>Gamescom 2018 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Just Cause 4 Gameplay Trailer Focuses on World Scale and Variety</title>
		<link>https://gamingbolt.com/just-cause-4-gameplay-trailer-focuses-on-world-scale-and-variety</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 20 Sep 2018 11:13:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avalanche Studios]]></category>
		<category><![CDATA[Gamescom 2018]]></category>
		<category><![CDATA[Just Cause 4]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=362323</guid>

					<description><![CDATA[A new Extreme Weather condition called Lightning Storm is also showcased.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Just-Cause-4-screen.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-340472" src="https://gamingbolt.com/wp-content/uploads/2018/06/Just-Cause-4-screen.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Just-Cause-4-screen.jpg 2324w, https://gamingbolt.com/wp-content/uploads/2018/06/Just-Cause-4-screen-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Just-Cause-4-screen-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/Just-Cause-4-screen-1024x575.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Avalanche Studios&#8217; <em>Just Cause 4</em> is <a href="https://gamingbolt.com/just-cause-4-full-map-revealed-is-pretty-damn-massive" target="_blank" rel="noopener">a massive game</a>, but it&#8217;s easy to fill an open world with big expanses of nothingness. Thankfully, the development team wants to infuse a bit more into the world of Solis. In a 20-minute gameplay presentation that took place live at Gamescom 2018 but has now been released to be viewed by everyone, game director Francesco Antolini talks about the massive scale of the world and what players can expect to see in it.</p>
<p>Along with a <a href="https://gamingbolt.com/just-cause-4s-newest-trailer-shows-off-its-game-world" target="_blank" rel="noopener">number of different biomes</a>, vehicles, and weapons, <em>Just Cause 4</em> boasts the largest land mass in the series yet. <a href="https://gamingbolt.com/just-cause-4-making-of-video-series-delves-into-new-features" target="_blank" rel="noopener">Other new additions</a> to the game include physics-based rendering, along with a new system for animations. Players will also battle newer, more intelligent foes, but their biggest hazards may come from the new Extreme Weather.</p>
<p>Tornados <a href="https://gamingbolt.com/just-cause-4s-new-gameplay-trailer-shows-off-mighty-tornadoes" target="_blank" rel="noopener">have already been showcased</a> in their destructive glory, and the presentation below sees the Lightning Storm in action. <em>Just Cause 4</em> will release on December 4th for Xbox One, PS4 and PC. Thoughts on the gameplay presentation? Let us know in the comments.</p>
<p><iframe title="Just Cause 4: 20 Minutes Live Gameplay Presentation [PEGI]" width="500" height="281" src="https://www.youtube.com/embed/mSwvI3qJ0YE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">362323</post-id>	</item>
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		<title>Metro Exodus PC Will Make Use of Ray Tracing, Nvidia Hairworks, and Advanced PhysX</title>
		<link>https://gamingbolt.com/metro-exodus-pc-will-make-use-of-ray-tracing-nvidia-hairworks-and-advanced-physx</link>
					<comments>https://gamingbolt.com/metro-exodus-pc-will-make-use-of-ray-tracing-nvidia-hairworks-and-advanced-physx#respond</comments>
		
		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Tue, 04 Sep 2018 21:27:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[4A Games]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[Gamescom 2018]]></category>
		<category><![CDATA[metro: exodus]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=359122</guid>

					<description><![CDATA[However, the game's demo at Gamescom wasn't able to hit 60 FPS, which is a little bit concerning.  ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Metro-Exodus_05.jpg"><img decoding="async" class="wp-image-340531 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2018/06/Metro-Exodus_05-1024x576.jpg" alt="Metro Exodus_05" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Metro-Exodus_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/06/Metro-Exodus_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Metro-Exodus_05-768x432.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>We&#8217;ve already heard about how great <em>Metro Exodus </em>will look on both the <a href="https://gamingbolt.com/metro-exodus-on-ps4-pro-will-look-great-no-plans-for-switch-version">PS4 Pro</a> and <a href="https://gamingbolt.com/metro-exodus-devs-xbox-one-x-hardware-will-allow-us-to-do-things-weve-never-been-able-to-do">Xbox One X</a>, and from what we&#8217;ve seen so far, <a href="https://gamingbolt.com/metro-exodus-looks-gorgeous-in-new-4k-gameplay-demo">the game really <em>does </em>look absolutely gorgeous</a>. German website <a href="http://www.pcgameshardware.de/Metro-Exodus-Spiel-61050/News/Hands-On-Test-Preview-Gamescom-Raytracing-Geforce-RTX-2080-Ti-1263978/" target="_blank" rel="noopener">PCGamesHardware</a> took a look into the technical aspects of the game as it was running at Gamescom 2018, and they&#8217;ve found that the game will take advantage of Nvidia&#8217;s Hairworks and Advanced PhysX features.</p>
<p><a href="https://gamingbolt.com/metro-exodus-to-use-nvidias-rtx-ray-tracing">It was already revealed</a> earlier on that the game would make use of Ray Tracing tech to add a sense of realism. Nvidia Hairworks is not a feature we&#8217;ve seen in many games, and it has been quite taxing even when it was used in games such as <em>The Witcher 3 </em>and <em>Final Fantasy XV Windows Edition. </em>PhysX was a feature that was used in <em>Metro: Last Light </em>as well, so it comes as no surprise that this feature will be supported. You can see these graphical options in the image below. Other than these, there are also toggles for things like resolution, image quality, texture filtering, tessellation, and vsync.</p>
<p>It&#8217;s worth noting that even though the demo of the game shown off at Gamescom was running on an RTX 2018Ti, it rendered at a resolution of 1080p (which is fine), and ran at a frame rate of 40 frames per second- which is a little concerning. Hopefully, the developers are able to optimize the game further before release so that it will hit 60 FPS on PC.</p>
<p><em>Metro Exodus </em>is set to release for the PC, PS4, and Xbox One on February 22, 2019.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/metro-exodus-pc.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-359125" src="https://gamingbolt.com/wp-content/uploads/2018/09/metro-exodus-pc.jpg" alt="metro exodus pc" width="620" height="367" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/metro-exodus-pc.jpg 1356w, https://gamingbolt.com/wp-content/uploads/2018/09/metro-exodus-pc-300x177.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/metro-exodus-pc-768x454.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/metro-exodus-pc-1024x606.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">359122</post-id>	</item>
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		<title>Twin Mirror Could Come to Nintendo Switch, Says Developer</title>
		<link>https://gamingbolt.com/twin-mirror-could-come-to-nintendo-switch-says-developer</link>
					<comments>https://gamingbolt.com/twin-mirror-could-come-to-nintendo-switch-says-developer#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 03 Sep 2018 16:57:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[dontnod entertainment]]></category>
		<category><![CDATA[Gamescom 2018]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Twin Mirror]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=358805</guid>

					<description><![CDATA[“We’re thinking about it.”]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/Twin-Mirror.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-355637" src="https://gamingbolt.com/wp-content/uploads/2018/08/Twin-Mirror.jpg" alt="Twin Mirror" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Twin-Mirror.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2018/08/Twin-Mirror-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Twin-Mirror-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Twin-Mirror-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><i>Twin Mirror</i>, the interesting looking psychological thriller from Dontnod (the makers of <i>Life is Strange</i>), which has been <a href="https://gamingbolt.com/life-is-strange-dev-announces-twin-mirror-releasing-in-2019">announced for PS4, Xbox One, and PC</a>, could come to the Nintendo Switch, too. <a href="https://www.dualshockers.com/twin-mirror-switch-maybe/" target="_blank" rel="noopener">Speaking to DualShockers</a> at Gamescom, when prompted about it, Senior Producer Fabrice Cambounet, Associate Producer Hélène Henry and Dialog Writer Matthew Ritter noted that a Switch port is something that the developer is definitely thinking about.</p>
<p>“Maybe. We’re thinking about [a Switch port]”, Cambounet said, before Ritter added that the game’s episodic nature would actually make it very well suited to a portable system like the Switch. Given the success that Telltale has had with its episodic adventure games on the Switch, you have to imagine Dontnod has been taking notes all this time.</p>
<p>I hope they do bring <i>Twin Mirror</i> to the Switch, but also <i>Life is Strange</i> (and <a href="https://gamingbolt.com/life-is-strange-2-episode-1-releases-on-september-27th">its upcoming sequel</a>). That beloved time traveling adventure would find a new audience on Switch, and it’s definitely a game that deserves to be played by as many people as possible.</p>
<p><i>Twin Mirror</i> launches on Xbox One, PS4, and PC with its first episode, <i>Lost on Arrival</i>, <a href="https://gamingbolt.com/twin-mirror-episode-1-out-in-early-2019-new-mechanics-detailed">in early 2019</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">358805</post-id>	</item>
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		<title>Left Alive Gets Lots Of New Details On Stealth, Crafting, Combat, And More</title>
		<link>https://gamingbolt.com/left-alive-gets-lots-of-new-details-on-stealth-crafting-combat-and-more</link>
					<comments>https://gamingbolt.com/left-alive-gets-lots-of-new-details-on-stealth-crafting-combat-and-more#respond</comments>
		
		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Fri, 31 Aug 2018 19:30:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gamescom 2018]]></category>
		<category><![CDATA[Left Alive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=358332</guid>

					<description><![CDATA[The game's developers discuss the many different aspects of the game- it looks like this is going to be one to watch out for. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/left-alive.jpg"><img loading="lazy" decoding="async" class="wp-image-356208 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2018/08/left-alive-1024x576.jpg" alt="left alive" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/left-alive-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/08/left-alive-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/left-alive-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/left-alive.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Left Alive </em>is being described by Square Enix as <a href="https://gamingbolt.com/square-enixs-left-alive-will-be-satisfying-in-a-hardcore-way">quite a hardcore yet satisfying game,</a> and it looks great in the <a href="https://gamingbolt.com/left-alive-square-enixs-upcoming-ps4-exclusive-gets-some-screenshots">screenshots we&#8217;ve seen</a> of it so far. At Gamescom 2018, the game&#8217;s Director Toshifumi Nabeshima and Producer Shinji Hashimoto <a href="https://www.dualshockers.com/left-alive-details/" target="_blank" rel="noopener">spoke to DualShockers</a>,  and shared a lot of interesting details regarding the game, including about its combat, crafting, stealth, and lots more.</p>
<p>First of all the developers explained why the game doesn&#8217;t have &#8220;<em>Front Mission&#8221; </em>in its title, even though it is set in the same universe- it&#8217;s because the development team team is different, and they will be taking this game in a new and different direction. The game is a third-person shooter, but it will be different in a number of ways from the games that we normally see in the genre. There will be three playable characters who are trying to escape a city where war suddenly breaks out.</p>
<p><em>Left Alive</em> will not be a simple shooter, according to its developers, and players will have various choices in how they approach a situation, which means stealth will play an important role in the game. In fact, players can&#8217;t just depend on shooting, since they may not be able to hold their own in some situations. As such, they will have to make use of things like traps and trip wires to defeat enemies.</p>
<p>Crafting will play a crucial role in the game as well, and players will be able to create equipment to make things easier for themselves in the game. Players will have lots of tools at their disposal, including stuff like radars to pinpoint enemies&#8217; location. If you do want to just focus on shooting, though, you will be able to survive if you are able to take out enemies without using up too much ammo- which means you need to be better skilled at shooting. The game emphasizes experimentation so that players will try different methods to succeed.</p>
<p>There will also be the mechas known as Wanzers in the game, and players will sometimes just be put in control of them. At other times, players can try and steal them- but they are heavily guarded, so it may not be worth the risk. In <em>Left Alive</em>, you will also come across some other characters, obviously, and you can choose whether to help them or not, and your choices will affect how the game&#8217;s story plays out. Of course, the civilians aren&#8217;t all good characters, and you will have multiple choices regarding how you deal with them. At the end of the game, you will be able to see what happened to all of the civilians you were able to save.</p>
<p>As of now, most of the game&#8217;s content is done, and the developers are focusing on balancing and polishing up the game. <em>Left Alive </em>is set to release for the PC and PS4, but no release date has been revealed as of now.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">358332</post-id>	</item>
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		<title>Ace Combat 7: Skies Unknown &#8211; New Details Revealed About Characters, Playable Aircrafts, and More</title>
		<link>https://gamingbolt.com/ace-combat-7-skies-unknown-new-details-revealed-about-characters-playable-aircrafts-and-more</link>
					<comments>https://gamingbolt.com/ace-combat-7-skies-unknown-new-details-revealed-about-characters-playable-aircrafts-and-more#respond</comments>
		
		<dc:creator><![CDATA[Ashish Isaac]]></dc:creator>
		<pubDate>Thu, 30 Aug 2018 11:16:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ace combat 7: skies unknown]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[Gamescom 2018]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Project Aces]]></category>
		<category><![CDATA[ps vr]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=357947</guid>

					<description><![CDATA[We also get some new screenshots and artwork. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-52.jpg"><img loading="lazy" decoding="async" class="wp-image-358001 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-52-1024x576.jpg" alt="Ace Combat 7 52" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-52-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-52-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-52-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-52.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>As Gamescom came and went, we were able to learn and see a lot about <em>Ace Combat 7: Skies Unknown, </em>including its <a href="https://gamingbolt.com/ace-combat-7-skies-unknown-gamescom-2018-trailer-announces-january-release-date">release date</a> and a new <a href="https://gamingbolt.com/ace-combat-7-skies-unknown-receives-new-short-and-exciting-gameplay-trailer">gameplay trailer</a>. Now, Bandai Namco Entertainment Japan has revealed even more information about the game, including about its characters, playable aircrafts, and more.</p>
<p>The first character we learn about is the princess of Erusea, called Rosa Cosette D’Elise. She doesn&#8217;t come from a lineage of royalty, but her father ascended to the throne after the Restoration, which was brought about by the Continental War.  The next character we&#8217;ve learned about is an engineer who develops weapons for the Erusean army, called Dr. Schroeder. He works for Erusean Air and Space Administration (EASA).</p>
<p>We also get to learn about Mihaly A. Shilage, who is a legendary ace pilot and one of the top test pilots for Erusea&#8217;s experimental unit. The last of the characters we are introduced to is an engineer working in the Osean Penal base, who is known for her skill in repairing aircrafts, and her name is Avril Mead.</p>
<p>Apart from the characters, we also get to see the  player&#8217;s personal insignia, and the squadron insignia of the many units we will see in the game. We also get a look at some of the aircrafts that you&#8217;ll be able to fly in the game, and these include the Su-33 Flanker-D, the F/A-18F Super Hornet, the Su-57, the MiG-29A Fulcrum, the F-16C Fighting Falcon, the F-14D Super Tomcat, the MiG-21bis Fishbed, the Rafale M, the YF-23 Black Widow II, the F-15E Strike Eagle, the Gripen E, the F-104C Starfighter, and the F-15C Eagle.</p>
<p>You can check out screenshots and artwork of the insignia, the aircrafts, and the characters below. <em>Ace Combat 7: Skies Unknown </em>is set to release for the PS4 and Xbox One on January 18 and for the PC on February 1.</p>

<a href='https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-1.jpg'><img loading="lazy" decoding="async" width="864" height="1280" src="https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-1.jpg" class="attachment-full size-full" alt="Ace Combat 7 1" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-1.jpg 864w, https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-1-203x300.jpg 203w, https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-1-768x1138.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-1-691x1024.jpg 691w" sizes="auto, (max-width: 864px) 100vw, 864px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-2.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-2.jpg" class="attachment-full size-full" alt="Ace Combat 7 2" srcset="https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/08/Ace-Combat-7-2-1024x576.jpg 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
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		<title>Cyberpunk 2077 Developers Aware That A Lot of Players Don&#8217;t Like First Person Perspective</title>
		<link>https://gamingbolt.com/cyberpunk-2077-developers-aware-that-a-lot-of-players-dont-like-first-person-perspective</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 28 Aug 2018 23:21:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[cyberpuk 2077]]></category>
		<category><![CDATA[Gamescom 2018]]></category>
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					<description><![CDATA[They may offer settings and options to help compensate for that.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/cyberpunk-2077-image-8.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-341564" src="https://gamingbolt.com/wp-content/uploads/2018/06/cyberpunk-2077-image-8.jpeg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/cyberpunk-2077-image-8.jpeg 1280w, https://gamingbolt.com/wp-content/uploads/2018/06/cyberpunk-2077-image-8-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/cyberpunk-2077-image-8-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/cyberpunk-2077-image-8-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>CD Projekt RED&#8217;s next epic RPG, <em>Cyberpunk 2077</em>, looks to be significantly a departure from all the other games they have worked on so far. One of the many ways the game will be different than the <em>Witcher</em> trilogy will be in its first person perspective- which will be the only way to play the game, in fact. Unlike Bethesda&#8217;s games, which too are made to be played in first person, and yet still offer third person as an option, <em>Cyberpunk 2077</em> can only be played first person.</p>
<p>This, of course, can be alienating to many, including those who get motion sick with first person games, or simply those who like being able to see the character they are controlling. <a href="https://www.dualshockers.com/cyberpunk-2077-first-person/" target="_blank" rel="noopener">Speaking to DualShockers</a> at Gamescom, Quest Designer Patrick Mills noted that the development team is &#8220;very aware&#8221; of many players&#8217; aversion to first person viewpoints, but also emphasized that the team would stand firm by its decision to stick with it.</p>
<p>“We are firm in that decision. However, we’re very aware that a lot of people don’t like first-person, and there is a small number of people who can’t play first-person for a variety of reasons,” he said.</p>
<p>He went on to say that the developers may offer difficulty and &#8220;Sensibility&#8221; options to mitigate the problems people often face with the first person veiwpoint in the game, noting that the development team still does want the game to be enjoyed by as many people as possible.</p>
<p>As long as some FOV options are offered, I think most players can come around to enjoying the first person camera, or at least tolerating it- I know I would. <em>Cyberpunk 2077</em> will launch on Xbox One, PS4, and PC at some indeterminate time in the future. If you want to see how the game is coming along, make sure to watch <a href="https://gamingbolt.com/cyberpunk-2077-gameplay-walkthrough-showcases-missions-gunplay-and-slow-mo">the almost 50 minutes of gameplay footage that CD Projekt RED shared yesterday.</a></p>
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		<title>Ubisoft Thinks Streaming Will One Day Be Better Than Actual Hardware</title>
		<link>https://gamingbolt.com/ubisoft-thinks-streaming-will-one-day-be-better-than-actual-hardware</link>
					<comments>https://gamingbolt.com/ubisoft-thinks-streaming-will-one-day-be-better-than-actual-hardware#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 28 Aug 2018 22:58:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gamescom 2018]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=357656</guid>

					<description><![CDATA["Technology is actually going in that direction."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/05/ubisoft-logo.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-297399" src="https://gamingbolt.com/wp-content/uploads/2017/05/ubisoft-logo.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/05/ubisoft-logo.jpg 600w, https://gamingbolt.com/wp-content/uploads/2017/05/ubisoft-logo-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Even though Microsoft is pushing services heavily, <a href="https://gamingbolt.com/xbox-game-pass-wont-replace-full-game-purchases-microsoft">they admitted today</a> that they don&#8217;t see subscriptions ever be the dominant form of game consumption. However, Ubisoft seems to disagree with that- in <a href="http://ca.ign.com/articles/2018/08/28/ubisoft-ceo-yves-guillemot-pictures-the-future-of-games-a-gamescom-2018">an interview with IGN</a>, Ubisoft CEO Yves Guillemot revealed that he feels that eventually, streaming technology will be so sophisticated that it will be better than actually playing games directly from local hardware.</p>
<p>&#8220;Technology is actually going in that direction,&#8221; he said. &#8220;The machines will be more powerful and the system to transfer data will be more efficient, so at one point, we will have a better experience streaming something than having to buy a machine and change the machine regularly.&#8221;</p>
<p>How he assumes that, given that latency is ultimately an insurmountable wall that even the fastest internet connections will face thanks to the laws of physics, I do not understand. The only way around the issues of latency is to have the local client hardware do some speculative calculation and computing to supplement the main processing going on at the host- except, at that point, given the extent of local computing you would need to counter the latency problem to any meaningful degree, why not just, you know, do all of it locally? All of this is without getting into the larger problem of internet connectivity and infrastructure worldwide simply being, on the whole, ill equipped to handle streaming of high end video games.</p>
<p>Unfortunately, these points were scant brought up in IGN&#8217;s discussion with Guillemot. What <em>was</em> discussed, however, was a pricing model, where Guillemot remained evasive, not committing to a vision for any one pricing paradigm, instead stating multiple kinds would probably be admissible.</p>
<p>&#8220;We&#8217;ll have different models,&#8221; he said. &#8220;Everyone will be able to choose the model that fits for the type of amount he or she wants to invest. What I&#8217;d like is the diversity of models. I don&#8217;t like one specific way to participate. I’d like to keep different types of approaches so that anyone can play with each other.&#8221;</p>
<p>Alright. I still think, of course, the whole errand is misguided, and we have enough failed game streaming experiments for that to be abundantly clear by now- but hey, if they want to give it another go, they are free to. I just wouldn&#8217;t expect much if I were them.</p>
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		<title>Ashen Gets 11 Minutes of Gameplay Footage in New Video</title>
		<link>https://gamingbolt.com/ashen-gets-11-minutes-of-gameplay-footage-in-new-video</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 28 Aug 2018 18:59:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Annapurna Interactive]]></category>
		<category><![CDATA[Ashen]]></category>
		<category><![CDATA[aurora44]]></category>
		<category><![CDATA[Gamescom 2018]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[windows 10]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=357638</guid>

					<description><![CDATA[It looks really evocative, with the art really standing out.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/Ashen-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-348960" src="https://gamingbolt.com/wp-content/uploads/2018/07/Ashen-4.jpg" alt="Ashen 4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/Ashen-4.jpg 3840w, https://gamingbolt.com/wp-content/uploads/2018/07/Ashen-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/Ashen-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/07/Ashen-4-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Ashen</em>, the upcoming <em>Dark Souls</em>-like action RPG from Annapurna Interactive and Aurora44, has received a brand new video showing off some gameplay footage from the build of the game that was shown off at Gamescom. This video shows us over 11 minutes of gameplay footage from the upcoming title, giving us an idea of the style of gameplay flow and loop we can expect from it once it releases.</p>
<p>Seeing a <em>Dark Souls</em> style game in the striking art style used by <em>Ashen</em> is really something, and it makes the game stand out much more than many other <em>Souls</em>-like games otherwise do. It helps that its melancholy world, and its focus on connecting with others, look really good, too. A <em>Souls</em>-like game is a really interesting canvas to choose to explore &#8220;human relationships&#8221;, which is what <em>Ashen</em> proposes to do- but this video gives us glimpses of how that might work.</p>
<p><em>Ashen</em> launches exclusively on Windows 10 PCs and Xbox One later this year. For now, there are <a href="https://gamingbolt.com/ashen-dev-explains-why-they-went-exclusive-with-xbox-one-no-plans-for-ps4-and-switch-versions">no plans to bring it to the PS4 or Switch</a>.</p>
<p><iframe loading="lazy" title="ASHEN | Gamescom 2018 Gameplay" width="500" height="281" src="https://www.youtube.com/embed/lwMgT9IFtII?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Assassin&#8217;s Creed Odyssey Trailer Showcases Hunt for Medusa</title>
		<link>https://gamingbolt.com/assassins-creed-odyssey-trailer-showcases-hunt-for-medusa</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 28 Aug 2018 07:34:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin's Creed Odyssey]]></category>
		<category><![CDATA[Gamescom 2018]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[ubisoft quebec]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=357164</guid>

					<description><![CDATA[High-level combat abilities and battles are also showcased in this new trailer.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/Assassins-Creed-Odyssey.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-345436" src="https://gamingbolt.com/wp-content/uploads/2018/07/Assassins-Creed-Odyssey.jpg" alt="Assassin's Creed Odyssey" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/Assassins-Creed-Odyssey.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/07/Assassins-Creed-Odyssey-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/07/Assassins-Creed-Odyssey-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/07/Assassins-Creed-Odyssey-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Ubisoft already <a href="https://gamingbolt.com/assassins-creed-odyssey-cinematic-trailers-tease-mythical-monsters">teased us</a> with the inclusion of mythological creatures like Medusa in <em>Assassin&#8217;s Creed Odyssey</em>. Little did we know just how powerful ol&#8217; snake hair would be. Check out the hunt for Medusa courtesy of a new gameplay preview from Ubisoft below.</p>
<p>Taken from Gamescom 2018, the preview offers some tips on how to find her. Medusa is capable of turning players into stone so moving around and avoiding her gaze is paramount. Of course, she can also teleport, making it tough to pin her down in any one spot, and looks downright terrifying at times. High-level abilities are also showcased in this demo so if you&#8217;re wondering what a potential end-game character will play like, this should help.</p>
<p><em>Assassin&#8217;s Creed Odyssey</em> is out on October 5th for Xbox One, PS4 and PC. The world map was recently revealed and it&#8217;s <a href="https://gamingbolt.com/assassins-creed-odyssey-full-map-revealed-62-bigger-than-origins">confirmed</a> to be 62 percent bigger than <em>Assassin&#8217;s Creed Origins</em>. Now the real question is what other Greek mythological creatures lay in wait for us to fight. Stay tuned for more information.</p>
<p><iframe loading="lazy" title="Assassin’s Creed Odyssey: The Hunt for Medusa | Gameplay Preview | Ubisoft [NA]" width="500" height="281" src="https://www.youtube.com/embed/RJdIhngsXrM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Soulcalibur 6 Could Come To Nintendo Switch After Launch</title>
		<link>https://gamingbolt.com/soulcalibur-6-could-come-to-nintendo-switch-after-launch</link>
					<comments>https://gamingbolt.com/soulcalibur-6-could-come-to-nintendo-switch-after-launch#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 27 Aug 2018 22:42:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[Gamescom 2018]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[project soul]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[soulcalibur 6]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=357347</guid>

					<description><![CDATA[It could happen, but if so, it's not happening any time soon.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/SoulCalibur-6-Siegfried.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-333047" src="https://gamingbolt.com/wp-content/uploads/2018/04/SoulCalibur-6-Siegfried.jpg" alt="SoulCalibur 6 Siegfried" width="620" height="345" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/SoulCalibur-6-Siegfried.jpg 800w, https://gamingbolt.com/wp-content/uploads/2018/04/SoulCalibur-6-Siegfried-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/SoulCalibur-6-Siegfried-768x427.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While <em>Soulcalibur 6</em> will be coming to PS4, Xbox One, and PC for now, don&#8217;t rule out a Switch version entirely. In the past, <a href="https://gamingbolt.com/soulcalibur-6-currently-not-coming-to-switch-guest-fighters-discussed">Bandai Namco has confirmed</a> that a Switch version hadn&#8217;t happened because the game started development before the Switch was a thing, which is fair- but a Switch version of the game could still come after launch, they recently revealed.</p>
<p>Speaking to <a href="https://www.dualshockers.com/soulcalibur-6-no-switch-maybe-later/">DualShockers</a> at Gamescom 2018, <em>Soulcalibur 6 </em>producer Motohiro Okubo discussed the possibility of a version of the game for Nintendo&#8217;s hybrid, noting that while it was unlikely to happen jut yet, a version after the game has launched wasn&#8217;t off the table for now.</p>
<p>&#8220;At the moment there is no development for Switch at all. I understand that the Switch is a very successful hardware, and of course if there is a possibility, then it would be great to do it,&#8221; he said. &#8220;At the moment we’re focusing on the October 19th launch, so we don’t even have the time to think about that possibility. After the launch we’ll think about the possibility.&#8221;</p>
<p>A Switch version may end up being to the game&#8217;s benefit- Okubo recently confirmed that <a href="https://gamingbolt.com/soulcalibur-6-could-be-the-last-one-if-sales-are-poor"><em>Soulcalibur 6</em> would be the last game in the series if it is not successful</a>, which, uh- it is launching right next to <em>Call of Duty: Black Ops 4</em> and <em>Red Dead Redemption 2</em>, so chances of that may be a bit problematic, so to say. A Switch version could help them gain some additional sales. Namco has previously made a belated (albeit <a href="https://gamingbolt.com/dragonball-fighterz-launches-on-switch-on-september-28-in-north-america">upcoming</a>) release of <em>Dragon Ball Fighter Z</em> on Switch too, so it&#8217;s not out of character either.</p>
<p>For now, <em>Soulcalibur 6</em> launches on PS4, Xbox One, and PC on October 19.</p>
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