CDPR also talks about marketing for the upcoming RPG.
Motion Twin is also "excited" about Google Stadia.
IDC analyst Lewis Ward discusses the impact Stadia could have on next-gen efforts by Sony and Microsoft.
Industry analyst Michael Pachter believes a subscription model would fail to attract support from publishers.
Technically, he is right, but I feel like streaming imposes its own limits that he is overlooking.
This is a highly optimistic and almost certainly incorrect prediction.
"Not a lot of devs are disclosed on next-gen right now" as per Kotaku's Jason Schreier.
Industry analyst Michael Pachter believes Stadia's success could potentially see Microsoft and Sony shifting gears as well.
The issue, as always, is cross-platform play.
Stadia still holds its own against a hypothetical Nintendo Switch 2, however.
Google’s entry stands to expand the gaming market pie, not prey on Sony’s share.
IDC analyst Lewis Ward also feels that at least 50 new games should be added each month.
It’ll probably still be better than Super Smash Bros. Ultimate’s online.
According to Google, eventually, streaming will replace consoles entirely.
Google apparently understands the value of exclusives when it comes to making a gaming platform appealing.
The stock market seems to have bought into the “streaming is the future” rhetoric, apparently.
Here's everything you need to know about Google's cloud-based gaming platform.
The future of game streaming is alluring but there are dozens of other things Stadia needs to iron out.
Spencer views it as a vindication of Microsoft’s strategy.
4K resolutions will require around 30 megabits per second.