Grinding Gear Games will also reveal all the content and improvements in a showcase on March 27th, followed by a live Q&A session.
Players can also choose to lock their main hand, off-hand, or both items to utilize the same equipment for both weapon sets.
Arriving later this month, the patch adds the Prism Guardian from Path of Exile 1 and a new Unique shield, The Deepest Tower.
Players can now store their Waystones with sub-tabs for different tiers. Path of Exile 1 owners will also see their stash tabs carry over.
There's no timeline for the early access action RPG's next patch, but Grinding Gear Games will announce it "as soon as we can."
The team is working on update 0.2.0 for Path of Exile 2 but will prioritize "as many resources" as needed for PoE 1's next expansion after.
The patch notes confirm more attempts for the Arbiter of Ash boss and additional Essences, Shrines, and more for Atlas maps.
Path of Exile 2's deaths might seem too punishing, especially in endgame content, but the developers want deaths to matter.
Grinding Gear Games will outline issues with the early access title and how it will address them, followed by a Q&A session.
Monsters deal less critical strike damage, the Volatile Crystals Modifier is gone, and Trial of the Sekhemas should be much less stressful.
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Firestorm and Rain of Arrows also have a hit-rate limit to prevent them from utterly annihilating bosses with large hitboxes.
The long-awaited sequel to the hit free-to-play action RPG is now in early access, but it's not what some expected. Here's what you should know.
Grinding Gear Games' long-awaited sequel still has a way to go in early access, but it's already proving addictive for fans.
The lifetime concurrent player count for the action RPG has surpassed the likes of Terraria, Fallout 4, Valheim, and more.
Grinding Gear Games' action RPG is facing significant server overcrowding, with large amounts of players flocking to it on the day of its early access release.
Awe-inspiring with its scope of content and depth of customization, Grinding Gear Games' sequel is a worthy successor in almost every way.
"We don't know what our backend services are going to be able to handle as we go above a million users," says GGG's Jonathan Rogers.