A look at the latest in Oddworld.
Lorne Lanning also talks about how indie devs are doing the most meaningful work.
Essentially in giving more say to fans and taking their help in designing.
In conversation with CEO of Oddworld Inhabitants Stewart Gilray.
New details on length, skills and enemies.
Stewart Gilray talks about the benefits of the PS4's architecture.
Lorne Lanning talks about a lack of foresight up in Redmond in concerns to indie developers.
States its case for being "ideally positioned to do the remake justice".