While not confirming rumors of a new entry in the Injustice franchise, studio boss Ed Boon said there are "a lot of parts on the stove."
While the studio itself hasn't made any official announcement, several of its now-former employees confirmed the layoffs through LinkedIn.
The controller had been launched earlier this week, and was able to sell out in a short amount of time despite its $99 price tag.
In a social media statement, CEO Asha Sharma said that Copilot no longer aligned with the company's long-term plans for Xbox.
CEO Hakan Abrak has noted that the studio doesn't want to hear that the Nintendo Switch 2 release "wasn't a good version".
Talking about the small world, Mateusz Tomaszkiewicz said that, while he likes open worlds, he finds large ones quite tiring.
Hakan Abrak spoke about the relationship between Amazon and IO Interactive, and how the two companies like to focus on quality.
The chaos is real, and the creativity you’re able to display in the new maps could make things interesting when Season 3 launches.
This is one dance floor that’s looking like it could be buzzing all year round, and we’re excited for whatever it brings to the table.
It’s almost time to return to the depths, and we think being as prepared as you can be is half the battle for survival already won.
Can striking visuals, impactful animation, and slow-to-reveal mechanical
The game might not have you sitting at the edge of your seat, but it will stay with you long after you’re done with it.
Details continue to pour in for this remake, from HUD customization to the omission of another key feature from the original.
Rebel Wolves’s debut title is looking like a breath of fresh air, and Coen’s got quite a few tricks up his sleeve as he takes the fight to Brencis and his cohort.
Playground Games' open-world racer is out on May 19th for Xbox Series X/S and PC, with Premium Edition owners able to start on May 15th.
"The gameplay and overall feel are coming together, and I am confident we have a strong product at hand," says CEO Jean-Charles Gaudechon.
Studio CEO Robert Bagratuni also spoke about Nvidia's DLSS 5, and called it "highly promising technology" that Mundfish is monitoring.
Control Resonant hype and being an "easy entry-point" into Remedy's bizarre universe have propelled the 2019 classic to new heights.
Participants can also experience a new campaign Episode or take on Machine Incursions on the new Hard and Merciless difficulties.
"Really weird things get discussed, right?" recalled art director Rasmus Poulsen, who also called these discussions fun and strange.