Players can expect eight different Job types, more than 30 combat arenas, and a "few unique mechanics/scenarios" in some Chapters.
Among the other issues under investigation by the studio are PC optimisation, the lack of ammo, heat regeneration and more.
Ubisoft Montreal allegedly even hired contortionists for the motion capture, meaning lots of acrobatics during combat sequences.
Ubisoft has reportedly done new motion capture for the title, according to insider Tom Henderson, suggesting new story content.
New monsters to hunt, new rewards to collect, and some exciting new missions are making their way to The Forbidden Lands in March.
While some ports could launch for the platform depending on their status, it seems the platform is no longer a priority for Sony.
Some of the more common complaints for the title range from a terrible inventory interface to the Contracts menu and visuals.
Venture to the Tang Dynasty and tackle 11 new bosses to find out what led to the sudden disappearance of the Hexi region.
Kingdom Come: Deliverance finally arrives on modern consoles. How well does it hold up?
Bungie quickly took to social media to confirm that any instances of censoring ARC Raiders in the chat had been quickly fixed.
Lukewarm reception pushed GreedFall’s follow-up back to basics. Now, retooled, reconfigured, and ready to launch in full, is there life in The Dying World?
Warcraft’s most ambitious expansion is bolstered by innovation, from new biomes to fully-fledged housing and radical accessibility overhauls.
Playtesters had plenty of access to developers who could answer any questions about the game's complex mechanics, unlike in real life.
Buddy up for the latest zombie apocalypse in John Carpenter’s Toxic Commando, the upcoming co-op shooter dead set on exhuming a tired genre.
Can Bungie reverse the extraction shooter’s tanking reputation, proving that game dev really is a Marathon and not a sprint
The latest trailer features a longer version of Bawma's monologue that we first saw in the trailer released back in December.
Capcom's return to Raccoon City is not only the biggest Resident Evil launch on Steam but also the fifth biggest in the publisher's history.
"After the acquisition / over-investing party... we are dealing with the hangover and it's been going on for three years," said Christofer Sundberg.
"We knew that the hero would create a shock," said creative director Patrik Méthé before discussing other aspects of the Hero King.
The company seems to be changing its strategy to revolve around needing a PlayStation console alongside other gaming machines.