Capcom Reports 93 Percent of Sales Are Digital, PC Accounted for 32 Million Sales in FY26

The company has revealed that, of its almost 60 million game sales throughout the year, consoles accounted for 22.76 million sales.

Posted By | On 18th, May. 2026

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Capcom revealed during its recent earnings report that, throughout the 2025 fiscal year ending on March 31st, it sold almost 60 million copies of its games. Along with beating its own forecasts by around 5 million copies, the company also revealed that most of these sales came from PC players, numbering at 32.17 million copies. Consoles, on the other hand, accounted for 22.76 million copies.

This has marked the third consecutive fiscal year for Capcom where PC has been making up for most of the company’s game sales. Along with this, the company also confirmed that 93 percent of its total sales were digital copies rather than physical.

Back in 2025, Capcom had announced that its PC user base was growing, leading to it accounting for a majority of its game sales. At the time, 60 percent of all digital game sales were attributed to the platforms.

“In the consumer sub segment, our main growth driver, we will bolster global expansion of catalog sales based on digital data analysis,” said the company during the previous year’s earnings report. “At the same time, we will consistently launch new titles and strengthen sales during their initial release period.”

“We have widened our sales regions in recent years thanks to greater adoption of digital sales on PC, which has enabled us to sell our games even in countries and regions where dedicated game consoles are not available.”

“Looking ahead, we’ll raise the level of sales volume in lower-performing countries and regions, specifically in emerging countries, by strengthening our brands globally through further enhancing the accuracy of our data analysis and marketing for each country and region.”

Moving forward, Capcom expects its core Digital Contents business to see steady growth over time, “driven by an increase in game content and expansion of the global gaming user base.” It noted that the business environment itself was also going through significant changes, giving Capcom more distribution platforms for its products. With this in mind, the company wants to continue to work its way towards 100 million sales over the course of a single fiscal year. To achieve this, Capcom also wants to make sure that it has appropriate pricing for its games in place.

“In order to achieve the long-term milestone of 100 units in annual sales in its core Digital Contents business, the company will strengthen long-term pricing measures and global sales, working to enhance its sales network that extends into over 240 countries and regions while improving localized marketing and its understanding of user needs,” it said in its forecast.

The company managed to see immense success with the release of Resident Evil Requiem this year, which Capcom said led to a boost in “net sales, operating profit, ordinary profit and net profit”, leading it to “outperform our previously announced forecast.”

During its earnings report, the company also made a note of wanting to “nurture” some of its older IPs, including Mega Man, Devil May Cry, and Ace Attorney, with “sequels, remakes, ports, etc.” An example of this nurturing was provided in the form of the Netflix adaptation of Devil May Cry, as well as other properties getting their own new amusement equipment and arcade operations.


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