Archive For Persistant Studios Tag

Added Benefit of PS4 Unified Architecture: Removes Expensive CPU/GPU Transfer For Better Particle FX

Added Benefit of PS4 Unified Architecture: Removes Expensive CPU/GPU Transfer For Better Particle FX

Persistant Studios' Camille Mirey also reveals that the PS4 and Xbox One are capable of thirty to a hundred of thousand particles, no more.

DirectX 12 50% Reduction In CPU Overhead Doesn’t Result In Enhanced PopcornFX Particle Effects

DirectX 12 50% Reduction In CPU Overhead Doesn’t Result In Enhanced PopcornFX Particle Effects

Persistant Studios CEO Camille Mirey also speaks about the benefits of AMD Mantle.