DirectX 12 50% Reduction In CPU Overhead Doesn’t Result In Enhanced PopcornFX Particle Effects

Persistant Studios CEO Camille Mirey also speaks about the benefits of AMD Mantle.

Posted By | On 08th, May. 2014

directx-12

Much has been made about the benefits of Microsoft’s recently revealed DirectX 12 API. While some proclaim its capability of increasing performance for the Xbox One, others have doubted whether it can actually do much more than increase the efficiency of the hardware.

Persistant Studios CEO Camille Mirey, responsible for the particle effects middleware PopcornFX, provided his view on one of the benefits of DirectX 12 – that is, the reduction of CPU overhead since PopcornFX particle effects rely on the CPU. With DirectX 12 being such a low level API, will this provide benefits to the middleware?

“We aren’t really affected by this, as we usually make very few driver calls, but we are looking forward to Microsoft’s DirectX 12.”

Camille further clarified that while there is a reduction in CPU overhead, it doesn’t make a very big difference to PopcornFX when calls are made to DX12. “This is a reduction in CPU overhead when calling the graphics driver. We intensively use the CPU, but make very few calls to the graphics driver. Therefore, while this improvement is great when you have lots of drawcalls, in our case, it will be like removing a droplet from a bathtub.”

Speaking about AMD’s own API Mantle, which can increase the number of drawcalls – which the middleware seems dependent on – what kind of benefits would this provide for particle effects? Camille responded that, “Some features of Mantle seem interesting for us, it allows lower level control similar to what we have on consoles.

“About drawcalls specifically, there seems to be a misunderstanding here – our middleware is not hungry for draw calls. This is one of the advantages of our batching system. We typically only have a few drawcalls even with thousands of different emitters.”

What are your thoughts on the matter? Let us know in the comments below.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Stellar Blade Technical Analysis – An Excellent PS5 Exclusive

Stellar Blade Technical Analysis – An Excellent PS5 Exclusive

Stellar Blade plays like a dream with its mix of Soulslike and, hack and slash combat, but how does it fare on...

Fallout 4 (PS5) Review – War Hasn’t Changed

Fallout 4 (PS5) Review – War Hasn’t Changed

A pleasant return to the end of the world.

Hades 2 Technical Test Ends on April 29th

Hades 2 Technical Test Ends on April 29th

Early access for the hack-and-slash rogue-lite will go live "relatively soon" for PC via Steam and the Epic Ga...

Fallout 4 Next-Gen Update Targets 4K/60 FPS in All Modes on Xbox Series X, Says Bethesda

Fallout 4 Next-Gen Update Targets 4K/60 FPS in All Modes on Xbox Series X, Says Bethesda

Bethesda notes that Performance Mode is "more aggressive in lowering settings" to maintain the 4K/60 FPS targe...

Fallout 5 – Microsoft Reportedly “Formulating Plans” to Launch it “Sooner Rather Than Later”

Fallout 5 – Microsoft Reportedly “Formulating Plans” to Launch it “Sooner Rather Than Later”

Following the success of Amazon's TV show, Microsoft is reportedly looking to fast-track development on the ne...

Manor Lords Has Already Sold Over 1 Million Units

Manor Lords Has Already Sold Over 1 Million Units

The game also hit a peak Steam concurrent player count of over 170,000, which is the highest ever for a city b...