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The milestone encompasses units shipped to retailers and doesn't include Game Pass players, per developer Sandfall Interactive.
It's now Bethesda's fourth-biggest launch on the platform, only trailing behind The Elder Scrolls 5: Skyrim since shadow-dropping last week.
Days Gone is finally what it was supposed to be back in 2019 thanks to this excellent remaster.
The developer has touted the story as its "biggest campaign" by a "good bit," with a final level count that dwarfs DOOM (2016) and Eternal.
Bethesda's remaster has performed well since shadow-dropping. It's playable now on Xbox Series X/S, PS5, and PC alongside Game Pass.
However, Sucker Punch's Jason Connell notes that playing with such a variety of weapons is "so new for the game’s feel."
"One of the greatest joys is just getting lost. You let your curiosity guide you through the landscape," per co-creative director Nate Fox.
The remaster features graphical improvements and accessibility features alongside Horde Assault, Permadeath and Speedrun modes.
The Roman numeral for "9" is distinctly seen, perhaps hinting at a potential upcoming announcement for the next mainline title.
From May 20 onwards, the only way to play the first two games in Insomniac's classic shooter series will be with actual discs and a PS3.
Available now on Xbox Series X/S, PS5, and PC, Sandfall Interactive says it reached the milestone "sooner than we'd ever imagined."
Developer Full Circle explained on the official website that the game was designed from the ground up to be online-only.
Battle new enemies like the Cosmic Baron in this terrifying realm and discover the Reavershot to unleash hard-hitting shots against them.
Gameplay director Andrew Witts said the aim assist features are currently experimental and not in the "most perfect spot."
Both franchises will skip the PS4 and Xbox One for the first time, though Nintendo Switch 2 releases remain up in the air.