We’re so ready for our first look at a racer that looks like it'll leave us spellbound when it launches on May 19th for Xbox and PC.
Available now on Xbox Series X/S, PS5, PC, and Nintendo Switch 2, Capcom's newest RPG has received extensive critical praise.
Alec Newman of Still Wakes the Deep and Cyberpunk 2077 fame says there were “various periods of low and then very high intensity.”
Based on the reported amount spent on employee salaries in Rockstar North alone, this could be the most expensive game ever made.
Arriving on March 31st, the update also brings a new Project and the ability to upgrade Scrappy to receive even more loot.
Heo Jin-young said that the team can now "pick up the pace," and that it will take two to three years for "completion and polishing."
Video game industry researcher Joost van Dreunen believes that we're quickly moving towards a world where consoles cost $1,000.
"We are working hard towards the 25th anniversary," said director Tetsuya Nomura in a new celebratory artwork featuring Xehanort.
A new persistent world mode with scarcer resources encourages a far more methodical playstyle but that's only the start.
Gregory Foertsch spoke about having spent 22 years at Firaxis working on strategy games and wanting to stay in the genre in the future.
With this feature, we’ll take a look at how Pragmata stands apart from its contemporaries, and how those distinguishing features could help make it one of the best games in its class.
The space-faring RPG comes to other consoles for the first time, and that too for just $50. Here's what you should know.
"I appreciate having that beat to go back to The Passage, talk to people, get a bit more story context," says lead designer Abebe Tinari.
Pearl Abyss's open-world title peaked at 276,261 concurrent players on the platform after a new patch added more mounts and other fixes.
Along with giving our first look at the new snow-covered zone, the trailer also showcased a new boss with lightning powers.
"The console and the AAA PC gaming markets rely on hardware investment to bring in new active players and drive market momentum."
"I naively thought my work at Warhose Studios was valued enough that I might not be at immediate risk," he said in a Reddit post.
BitReactor founder Greg Foerstch also wants people to feel "loss" and push through it to "what's on the other side of the experience."
However, Halo Studios is also reportedly reusing Halo Infinite's models for the Banished Covenant and UNSC Marines in the same.
"There's still a very challenging game there, but there is also the ability to kind of modify the challenge,” says Housemarque.