It’s got the spectacle, and it’s got magnetic pull, but Resident Evil Requiem is also doing something rarer: showing restraint.
Between all the violence and terrifying monstrosities, the latest trailer is full of incredible new details, hints and reveals.
While Capcom hasn't confirmed worldwide release timings, this could be the biggest Resident Evil yet in terms of install size.
While Capcom didn't announce a demo, it did showcase plenty of new story scenes and action from its upcoming survival horror sequel.
The big three have amassed wishlists in the millions through Valve's platform, according to Alinea Analytics' Rhys Elliott.
The two amiibo represent both protagonists in their in-game gear, with Grace wearing a backpack and Leon wielding his new hatchet.
There’s more to this upcoming addition to the survival horror genre than meets the eye, and it’s worth considering all of it before you take the plunge and pre-order.
The follow up to Resident Evil Village takes a different approach to the franchise's unique take on survival horror, but just how much has changed since Ethan's last outing?
Capcom offers a look at two lives ruined by the outbreak and mysterious armed individuals roaming the present-day aftermath.
It's finally time to return to Raccoon City, but the month holds several other big releases that you shouldn't miss out on.
Koshi Nakanishi spoke about how Leon has continued to fight since his previous appearance and that he is now "world-weary".
"If you switch from Grace to Leon in the same location, any enemies Grace took down stay dead for Leon," says director Koshi Nakanishi.
From secret bloodlines to shadow organisations, fan speculation is running riot – still, these Requiem theories are bold enough for canon.
However, the "current form" of the survival horror title came into being "about three years ago," reveals Koshi Nakanishi.
Koshi Nakanishi was asked about exploring Leon's story since his last appearance through a new entry in the Revelations series.
A strong back catalogue helped drive the publisher to record game sales over nine months, with Resident Evil showing up big.
Game director Koshi Nakanishi says it took "a lot of time to optimize," but is now unsure if he can even go back to regular 60 FPS.
By aligning Requiem with what Resident Evil does best, the developer has created room for a sublime blend of fresh ideas and proven concepts from the franchise’s long history.
Capcom's Koshi Nakanishi also reassures that Leon's gameplay has "exploration scenes, horrific scenes, and backtracking."
"The portrayal of characters, environments, things like that," says director Koshi Nakanishi, evolves from the past two mainline entries.