"We have brought together the very best team coupled with the resources and technology they need to deliver an epic Battlefield experience," says EA CEO Andrew Wilson.
Established in 2021 to develop single player Battlefield campaigns, its duties are not being taken over by Criterion Games.
It's been claimed that the battle royale title will tie into the next mainline Battlefield game, similar to Call of Duty: Warzone.
The game will allegedly feature a modern-day setting, as well as 64-player multiplayer as part of a "back to the roots" approach.
A Ripple Effect Studios job ad states the developer is looking to deliver "the most realistic and exciting destruction effects in the industry" with its in-development Battlefield game.
EA currently has a number of studios working on the franchise, including DICE, Ridgeline Games, and Ripple Effect Studios.
CEO Andrew Wilson says there is "extraordinary confidence in that team and extraordinary confidence in the progress they're making."
Creative director Lars Gustavsson is also departing Electronic Arts. He joined DICE in 2000 and worked on the first game in the series, Battlefield 1942.
Battlefield 2042's concurrent player count on Steam dipped below 1000 today, a new low for the beleaguered shooter.
According to industry insider Tom Henderson, EA's top execs have told staff that Battlefield 2042's poor performance is partly a result of Halo Infinite's surprise multiplayer launch.
Through a series of tweets, Ripple Effect Studios' senior design director Justin Wiebe confirmed that the team is focused on fixing the core issues of the game, while also working on better communicat...
Ex-Battlefield developers have recently questioned design decisions and quality control for Battlefield 2042, expressing disappointment.
CEO of EA Andrew Wilson seems optimistic about Battlefield 2042 turning out really well over the course of time.
Developers DICE and Ripple Effect Studios have released new updates for Battlefield 2042 and Battlefield Portal respectively.
Justin Weibe, the senior design director of Ripple Effect Studios, recently addressed the XP and tier 1 progression problems, and also said that the team is discussing more changes to modes.
Insider Tom Henderson provides a timeline of the game's development, from engine and UI troubles to management issues.
DICE, Ripple Effect Studios, and Halo co-creator Marcus Lehto's new studio in Seattle will be focused on developing new Battlefield games.
The updates go live in the next 30 days, with the first providing various fixes and improvements while the second is "larger and more substantial."
However, as an "unintended consequence", all other throwables are being displayed incorrectly. DICE insists this is only a visual bug though.
It's coming after launch, though DICE has yet to specify when exactly that will be. The official launch is currently set for November 19th.