Releasing with a slate of technical issues, Samson has since undergone a process of transformation, with studio Liquid Swords delivering plentiful updates.
"The game is already running on consoles. It just needs to be optimized, and then it goes through submission," says Christofer Sundberg.
The next patch also drops on April 22nd and includes combat improvements, new car variants, damage adjustments, and much more.
Liquid Swords might have played things too safe in a game that was meant to keep you feeling unsafe, but there’s still a chance to switch things up.
It’s a busy month ahead in Tyndalston as the Samson team tries to claw its way back into its players’ good graces with further fixes.
The update has also brought in some more polish to the open-world action game, like volume adjustments and improved NPC AI.
Christopher Sundberg also spoke about Samson being made because he was tired of "swallowing all the c*** that the industry feeds us."
Liquid Swords will deploy numerous fixes for crashes, performance issues, and progression blockers with even more improvements to come.
Samson: A Tyndalston Story delivers a striking world, solid brawling, and a decent crime tale, but uneven polish and familiar mission design keep it from standing out.
"I've never been this nervous for a game launch, ever, in 33 years. It's too much at stake," said founder Christofer Sundberg.
Tyndalston looks like it's ready to blow, and Samson might just be the spark that sets things off when his journey begins on April 8.
Samson's a criminal with a code, which could make life in Tyndalston a tad too complicated if this latest showcase is an indication.
Car-based combat and a handful of fisticuffs lock horns with an emotionally charged story to give Samson: A Tyndalston Story an edge.
The month is an embarrassment of riches when it comes to game releases. Here are our top picks for your triple-A and indie needs.
Designer Tommy Rydling and mission designer Donald Young discuss the life of violence you'll experience in the upcoming title.
While it's internally running on consoles, Liquid Swords CCO Christofer Sundberg is unsure when those versions will release.
Life in the city is far from idealistic, especially if you're trying to escape progressively mounting debt, like our main man Samson.
The dev diary video features concept artist Piotr Kupsc and vehicle artist Damien Ksiezopolski discussing the work that went the visuals.
Senior game designer Donald Young has revealed details about the various mission types and Samson's unique car, the Magnum Opus.
Players can expect eight different Job types, more than 30 combat arenas, and a "few unique mechanics/scenarios" in some Chapters.