Sekiro: Shadows Die Twice's lead game designer Masaru Yamamura explains how tutorials will function in the game.
FromSoftware's Hidetaka Miyazaki also confirms that enemy NPCs can attack each other.
These two aspects of gameplay will apparently tie in together neatly in Sekiro.
"This is not Dark Souls, this is not Bloodborne," says lead game designer Masaru Yamamura.
"The traversal options allow much more dynamic movement within the boss arena, both for yourself and the boss character themselve," says Miyazaki.
A place within a memory, Hirata Estates provides plenty of room for exploration.
"Particularly from the mid-game onward, the world really opens up," says director Hidetaka Miyazaki.
Sekiro's progression will involve skill trees, upgrades, and more.
A decidedly unsurprising turn of events.
President Hidetaka Miyazaki says that both titles "need a little more time" to take shape.
Though there will be plenty of avenues for speed running, a full stealth playthrough likely won't be possible.
In the hands of a skilled player, this game looks fantastic.
In addition to Deraciné, Metal Wolf Chaos XD, and Dark Souls Remastered for the Nintendo Switch.
We also learn that a New Game Plus mode will be present.
In a comedy of errors, Activision seem to have fallen prey to an obvious troll.
New areas and mystical foes are the highlight of this new walkthrough.
Bosses, bloody executions, and a new weapon can be spotted in the latest trailer.
What's so special about FromSoftware's next big action title? Find out here.
The developers initially wanted to make a game in the Tenchu series before this game became its own thing.
Though not as hyped as E3 2018, there was tons of great reveals from this year's Gamescom.