Archive For Simplygon Tag

Simplygon to Collaborate With Ubisoft To Optimize AAA Game Franchise Development

Simplygon to Collaborate With Ubisoft To Optimize AAA Game Franchise Development

To enable better AAA game development.

Simplygon Interview: Cost Effective Level of Detail Optimization

Simplygon Interview: Cost Effective Level of Detail Optimization

Simplygon's co-founder Martin Ekdal on PS4/Xbox One, Unreal Engine 4, DirectX 12 and the ever growing importance of LOD.

Is It Possible To Improve Level of Detail On PS4 And Xbox One Games Without Reducing Polygon Count?

Is It Possible To Improve Level of Detail On PS4 And Xbox One Games Without Reducing Polygon Count?

Simplygon's co-founder Martin Ekdal answers.

DX12 Will Help Xbox One Push More Objects, But Optimization Needed Due to ‘Budget’ Grade Hardware

DX12 Will Help Xbox One Push More Objects, But Optimization Needed Due to ‘Budget’ Grade Hardware

Simplygon's co-founder Martin Ekdal on the benefits and challenges of DX12.