DX12 Will Help Xbox One Push More Objects, But Optimization Needed Due to ‘Budget’ Grade Hardware

Simplygon’s co-founder Martin Ekdal on the benefits and challenges of DX12.

Posted By | On 20th, Nov. 2014 Under News | Follow This Author @GamingBoltTweet

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Simplygon is a pre-processing tool that is used for automatic optimization of level of detail. The tool strives to improve LOD by by replacing manual work with automatic optimization of 3D game content. The technology has been used in several games like the upcoming The Witcher 3, Star Citizen and many more games.

GamingBolt recently caught with the Martin Ekdal who is the co-founder of Simplygon. In a very extensive interview, we spoke about how DirectX 12 could possibly improve and whether it can have an effect on the level of detail for Xbox One and PC software. Martin told us that there will be benefits, but most of them will be indirect.

“As Simplygon is a preprocessing tool, we won’t see any direct benefits from DirectX 12,” he says.

“The indirect benefits are that developers will be able to push more objects, and these objects will need optimization. It will change the landscape somewhat, while also adding more difference between the video consoles and PCs, with more need for optimizations on video consoles, as these are already on “budget” grade hardware, compared to high-end PCs.”

DirectX 12 will of of course bring new features which could possibly be beneficial for game developers but in the end there is no running away from optimization. With time, the visual bar will be raised and only quality optimization will get the developers out of trouble. Stay tuned for our full interview with Martin in the coming days.

What are your thoughts on this? Let us know in the comments section below.

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