The Fat Princess franchise's eponymous protagonist and Twisted Metal Sweet Tooth were initially considered as cameo appearances for the platformer, new concept art reveals.
Sony and Team Asobi's platformer seems to have got off to a quick start with sales in Japan, reflecting its widespread critical acclaim.
Developed by Team Asobi, the 3D platformer is playable on PS5. It's the highest-rated game of 2024 based on critical reviews.
The number was revealed during a presentation at Team Asobi last month, so it's unknown if plans have changed since then.
The upcoming platformer currently holds a Metacritic score of 94, which is the highest for any new full game release this year.
Astro's first full-fledged console rescue mission is a rousing success.
Astro Bot's development team at Team Asobi talks about the process of working on the platformer in the first instalment of a new behind-the-scenes series of videos.
Sony and Team Asobi's highly anticipated platformer will launch for the PlayStation 5 on September 6, with reviews going live a day earlier.
Team Asobi's 3D platformer will launch on September 6th for PS5, with free post-launch content arriving by the end of the year.
Team Asobi's 3D platformer will receive free DLC after launching on September 6th for PS5, though the extent of support is unknown.
Team Asobi's Nicolas Doucet also reiterates that the platformer has a "zero percent" chance of being ported to PS VR2.
The video has gone private, but 72 different cameos from renowned franchises, both PlayStation and otherwise, were spotted.
Here's everything you should know about Sony's upcoming platformer.
Here's why we're so incredibly excited for Sony's upcoming platformer.
The last special bot arrives next month to commemorate the worldwide launch of Astro Bot on September 6th for PlayStation 5.
Launching on September 6th alongside the title, the controller retails for $79.99 and stylistically resembles the intrepid hero.
New gameplay from the upcoming platformer has emerged courtesy of the ChinaJoy 2024 event.
Creative director Nicolas Doucet says the platformer "can be a lot prettier, and have a lot more physics and things" than Astro's Playroom.
Team Asobi "never said it absolutely has to be 20 to 30 hours" and wants a game "in which the tempo is constant throughout."
Team Asobi ultimately settled on a level-based structure "because that was the one that gave us the most control over the game's variety."