Things are spooky enough in these games but their endings are on another level.
As terrifying as things can be, these games truly scarred us with their endings.
Plus, no DirectX 12 version planned.
Funcom's Joel Bylos talks cloud computing in games and where it can go.
Funcom's Joel Bylos talks about the first person horror title among other things.
Funcom's Joel Bylos believes it will "last because it has to."
Funcom's creative director Joel Bylos shares his thoughts on the benefits of using DX12 on Xbox One games.
The Park taps into some serious psychological horror but fumbles as a game.
What a nightmare.
That's okay, I didn't need to sleep tonight anyway.