Switching to Unreal Engine 5 "allows us to put all the focus on making multiple new experiences at the highest quality possible," says studio head Pierre Hintze.
Halo Studios also offers a look at Project Foundry, an expansive tech demo that is described as "a true reflection of what would be required for a new Halo game using Unreal".
"We’re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games," says studio head Pierre Hintze.
The successor to the Budokai Tenkaichi series is nearly upon us. Here are several new details you should know before diving in.
Microsoft and 343 Industries have made the surprise announcement that Halo Infinite is adding a third-person mode, starting with Firefight next month.
After Patch 7 went live on Xbox Series X/S and PS5 earlier this week, players downloaded 1.7 million mods within 24 hours.
There's no ETA on the enhancement, with series GM Rod Fergusson stating that further details will come at "a later date."
BioWare's long-awaited fantasy action RPG has wrapped up development ahead of its release on October 31 for PlayStation 5, Xbox Series X/S, and PC.
Battle the Realmwalkers spawning in each region and venture into the Seething Realm to slay monsters for new potent Elixirs.
Goku, Vegeta, Gohan, Trunks, and more go up against Frieza, Super Baby 2, Jiren, and other antagonists ahead of the game's launch.
The newest update also brings improvements for Kay's movement animations, adds a new quick throw button for grenades, and more.
Red Soul Games is working on further polishing, fixing bugs, and tweaking the difficulty curve while ensuring quality on all platforms.
Bethesda's Emil Pagliarulo also added that it "has its own unique personality and now sits right next to Fallout and Elder Scrolls."
Sign-ups are live for the closed beta, which features the game's first three chapters, multiple weapon types, and killer bosses.
Nexon's upcoming hack-and-slash title is shaping up to be a memorable experience while building on the Dungeon and Fighter mythos.
Here's what you should know about Steel City Interactive and Plaion's box sim ahead of its full release.
It also adds a new Void Intercept Battle, a higher difficulty level for Infiltration Operations, Descendant Quest, and Halloween cosmetics.
Producer Yuji Korekado also reveals the development team opted against allowing players to switch control styles mid-game.
An increase to Paragon Levels, new Paragon Boards, changes to Glyph leveling, Torment levels, and more are coming in the update.
"I don't think it's going to be completely open world, but a more dynamic environment [that] you play in," says Maria Park, Krafton's head of corporate development.