In keeping with the fantasy vibe of the $1.99 DLC, three of the eight new characters include the Thief, Fighter and Mage.
Various non-Story Quest activities are revealed, and there's also a Zompedia for players to keep track of every Zombie variant.
Check out the new indie game Space Prison, which will have you joining gangs and making enemies as you try to escape from the titular prison.
Xbox has unveiled its newest special edition controller, which has been made by recycling parts from older controllers that are no longer in use.
Since the previous game, the Root has completely overwhelmed Yaesha. Check out the latest trailer to see what's changed.
The first-person title is all about building Outposts in a wasteland and then raiding other players' Outposts for more materials.
Dash to reposition, create platforms to lift up allies and enemies, and pull teammates when the new hero goes live on April 11th.
Playable on Xbox Series X/S, PS4, PS5, Xbox One, PC, and Nintendo Switch, the narrative title serves as a prequel to Road 96.
After a botched trial at Aevum, Layla can use telekinetic umbrellas to block damage and create lifts to elevate herself and her enemies.
Releasing on April 11th, the mode adds full ray tracing to every light source in the game, which interacts realistically with all objects.
The game will feature a new Ultimate Team-like mode called Pro Team, in addition to cross-play, new fielding mechanics, and more.
Titles leaving the service on April 15th include Life is Strange: True Colors, The Long Dark, The Riftbreaker and Rainbow Six Extraction.
As part of Season 2, Kim's rushdown style is great for closing the distance, setting up combos and inflicting hard knockdowns.
The Initiative's Tyler Thornock also worked with Humain to develop a "streamlined and properly interpolating RBF for Unreal."
Lazy Bear Games speaks with GamingBolt about its upcoming fighting management title.
Move quickly and turn magic against your enemies when the top-down action RPG launches on April 18th for consoles and PC.
Respawn Entertainment talks about one of several ways the upcoming sequel is improving upon the first game's exploration mechanics.
Despite previous statements, Blizzard's Rod Fergusson says it's easier to "refund a single skill point or the entire tree at once."
Though Respawn Entertainment is reluctant to put a number on the game's runtime, the developer says the sequel will be considerably bigger than its predecessor.
"We don't want to take away those moves because they feel good. You can't go backwards, and feel like a Padawan," says Respawn's Jason de Heras.