The Ascent Developer Was Approached “Early in Development” for Xbox Console Exclusivity

"They have been a very supportive partner," says creative director Tor Frick.

Posted By | On 18th, May. 2021

The Ascent_01

Microsoft has snagged a number of upcoming indie games to launch as console exclusives for Xbox of late, and Neon Giant’s upcoming role playing game The Ascentanother upcoming Xbox console exclusive game, looks incredibly promising. The game’s setting, its cyberpunk aesthetic, its impressive visual fidelity, and its combat have caught the eye of quite a few since it was revealed, and people are looking forward to getting their hands on the game.

But of course, as a game that’s launching exclusively for Xbox One and Xbox Series X/S where the console market is concerned, there is the question of why it chose to not release for PlayStation as well, as there always is in such cases. We recently posted the question to The Ascent creative director and Neon Giant co-founder Tor Frick in an interview, who talked to us about how Microsoft approached the developer early in the game’s development.

“Microsoft approached us early in development, and they were very impressed with what we had even back then, which of course was a huge deal for us as a brand new indie studio, and we have worked together ever since,” he said. “They have been a very supportive partner, and when the chance came to be on the next-gen Xbox consoles we were thrilled at the opportunity. Working with the latest hardware is always exciting!”

The Ascent is due out some time in 2021 for Xbox Series X/S, Xbox One, and PC, but doesn’t currently have a concrete launch date. Our full interview with Frick will be going live soon, so stay tuned for that.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Xbox Series S’ Lower Specs Will Make it Hard for Graphically Intensive Games to Hold up – Caverns of Mars: Recharged Dev

Xbox Series S’ Lower Specs Will Make it Hard for Graphically Intensive Games to Hold up – Caverns of Mars: Recharged Dev

Tadas Migauskas says the console's lower computation power and memory size will make it "pretty hard" for it t...

Destiny 2 Patch Will Fix Quicksilver Storm and Touch of Malice

Destiny 2 Patch Will Fix Quicksilver Storm and Touch of Malice

Bungie has fixed an issue causing the Exotic auto rifle and scout rifle to deal less damage to regular enemies...

LIVE A LIVE Coming to PS4, PS5 and PC on April 27th

LIVE A LIVE Coming to PS4, PS5 and PC on April 27th

A free demo is available for PS4 and PS5 and goes live later today on Steam. Pre-orders also receive a 20 perc...

Rogue Legacy 2 Gets Special Modes in Last Free Update

Rogue Legacy 2 Gets Special Modes in Last Free Update

Regarding the lack of a PlayStation version, Cellar Door Games said it's a "small team," but "we're always wor...

LEGO 2K Drive Developer Intends to Make Multiple Sequels

LEGO 2K Drive Developer Intends to Make Multiple Sequels

"We all want this to be a multi-year arc. We want there to be a Drive 2, 3, 4 and 5," says executive producer ...

LEGO 2K Drive’s Post-Launch Support Will Include “Very Impressive” IP Collaborations

LEGO 2K Drive’s Post-Launch Support Will Include “Very Impressive” IP Collaborations

"There are collaborations that are coming down the line, as we get to post-launch, that are very impressive," ...