The Callisto Protocol Will Aim To Use PS5 Features To Maximize The Scares

Haptic feedback and 3D audio is specifically pointed out.

Posted By | On 14th, Jan. 2021

the callisto protocol

Next year we will see the birth of a new horror franchise with The Callisto Project (or hopefully anyway, barring no delays). The game was revealed with an rather gruesome trailer and looks to be something of a callback to Dead Space, which developer Striking Distance has attachment to with key staff members. They are looking to make a scary game to help kickstart us on this generation of consoles, and it seems they have eyes on some of the PS5 features.

In the latest issue of the Official PlayStation Magazine (February 2021), Studio Lead Glen Schofield spoke about some of the specific PS5 features they were looking at to maximize the scares. One thing he pointed out was the Tempest 3D AudioTech and how you can use it to increase tension with the direction of enemies, something that will be great for a horror game, saying, “You can hear something, and it sounds like it’s behind your back, or it’s just above you. With headphones on, it’s insane.”

The audio is always a big part of these experiences, but he is also looking at the controller and its haptic feedback. While he didn’t go into details, he thinks that they can use the new and more detailed rumble to create a new sensation for horror titles.

“We’ll see how we can get that to work. But I think we can get a couple of scares out of the of the controller itself,” Schofield says. “There’s a number of things that are really going to help us make a next-generation survival horror.”

The Callisto Protocol is set to release in 2022 for PlayStation 5, Xbox Series X/S and PC. The game will also have a canon connection to PUBG, which you can read more details on through here.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...

Metro Awakening Interview – Bringing the Horrors of Metro to VR

Metro Awakening Interview – Bringing the Horrors of Metro to VR

Game director Samar Louwe speaks with GamingBolt about the Metro franchise's virtual reality debut.