Tom Clancy’s The Division has received some new information via IGN after the closed alpha test and associate creative director Julian Gerighty talked about some rather interesting things to look forward to.
When asked if there is a finite end to the story, Gerighty said, “The game was never built to have a final end credit roll type of sequence and one of our challenges was to have a compelling story while proposing a completely open world with a non-linear structure. That said, there is a conclusion to our narrative journey.”
As for end-game activities and whether there would be raids equivalent to Destiny, Gerighty said, “Ever increasing difficulty in encounters and missions are central to the experience but the centerpiece is the Dark Zone where you will be competing at the highest level for the best equipment in the game, not only against the factions but also against other players.”
The Division will be releasing in March 2016 for PS4, Xbox One and PC.
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