The Elder Scrolls 6: How Should Bethesda Handle Stealth And Sneaking?

Do we need improvements?

Posted By | On 25th, Jun. 2017

skyrim special edition

Stealth and sneaking are a major part of how we play The Elder Scrolls, with each game having a number of skill trees dedicated to one or both of those. However, the stealth mechanics themselves in Elder Scrolls games over the years have left a lot to be desired. We obviously don’t expect Bethesda to go ahead and make a game that boasts of stealth mechanics similar something like The Phantom Pain, but whenever The Elder Scrolls 6 does come out, it needs major improvements in the area.

Having a little more nuance and depth to the stealth of The Elder Scrolls wouldn’t hurt. Something as simple as enemies reacting to things like sight and sound, or reacting to seeing dead bodies or other things in their environments, and in general being much more sensitive to those things would add so much to the stealth sections of the game. And if Bethesda have a solid base to build off of in that area, maybe they could even have specific areas and missions that focus more heavily on stealth than on combat. That would also serve the purpose of adding more variety to the game design and the game in general.

Maybe Bethesda should look to what a studio owned by themselves, Arkane, is doing with games like Dishonored, or what Eidos Montreal have done recently with the Deus Ex games. Obviously, those games have a much larger focus on stealth than The Elder Scrolls does, and we don’t want or expect The Elder Scrolls 6 to turn into a stealth game, but a bit more depth and polish to the sneaking mechanics in general would be very much appreciated.

What do you think? Agree with our assertions? Disagree? Either way, tell us what you think in the comments section below.

This article is part of our series on Bethesda’s next big entry into the world of The Elder Scrolls. Through this series we take a look at the possible new features that Bethesda can add into the next The Elder Scrolls game, based on what they implemented in the previous entries and player feedback.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...