The Elder Scrolls 6 or Skyrim 2: Should Bethesda Opt For A Simplified Skills System?

This would be a bit of a switch from the way games are being made these days.

Posted By | On 15th, Nov. 2015

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While we don’t yet know whether or not Bethesda is actually working on a Skyrim 2 or Elder Scrolls 6 we have been able to come up with a couple of things the company should put into the game if and when the title is coming down the pike. One of the things that we talked about earlier is that the company needs to aim for as bug free an experience as humanly possible. One of the ways the game could help move in this direction would be to come up with a simplified skills system.

It may not seem as though a skills system isn’t actually tied to whether or not there are going to be bugs in a game, but the fact of the matter there are times when the game you’re playing has specific bugs that deal with accomplishing tasks that allow you to level up and gain more skills. The other positive side effect of a simplified skill system is going to be the fact that it won’t be a situation where you have to keep track of half a dozen things in order to figure out where your character is progressing. Skyrim had a rather complicated Skills system which took a while for players to be comfortable with. Hopefully this is something that will be fixed in the next game and judging by Fallout 4 perk’s system, it certainly seems that Bethesda are on the right steps.

Games seem to be moving to more and more complicated skills systems. Games like Destiny have massively complicated systems in order to give players more to shoot for and their characters a fuller profile. It might work for Elder Scrolls 6 or Skyrim 2 to move the other way and still put out a good game.

This article is part of our weekly series on Bethesda’s next big entry into the world of The Elder Scrolls. Through this series we take a look at the possible new features that Bethesda can add into the next The Elder Scrolls game, based on what they implemented in the previous entries and player feedback.


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