The Elder Scrolls 6: What If Bethesda Focused On Narrative And De-Emphasized The Open World?

Is this even something anyone really wants?

Posted By | On 01st, May. 2016

skyrim dragon

The Elder Scrolls series has always been characterized by one thing- the vast, open world that it provides, and the complete agency that the player has to make their way in the game’s world in their own way, at their own pace. However, with Bethesda beginning to be outdone at their game by other players in the market, one must raise the question- what if they changed their approach to how they design games in the first place?

By which we mean, what if instead of making the open world in the game the central focus, what if they made exploration incidental, and instead sought to focus on narrative and characterization? Think of it like The Witcher 2 or Mass Effect– exploration would still be a thing, and it would be rewarded. But the emphasis would be shifted to telling a story, and the game would be designed around that expectation.

There are multiple tantalizing possibilities to this approach- for one, Bethesda have crafted extremely rich lore for the world of Tamriel, and a story focused game would let them do justice to that lore in the game’s main narrative. Then too, a game that was focused on telling a story wouldn’t have to restrict itself to just one locale within Tamriel, as has traditionally been the case with the franchise, but instead could take the player all through the continent- just imagine a game where the player got to start in Morrowind, go to Cyrodil, and maybe have an epic climactic battle in the frozen hills of Skyrim!

Of course, if a story focused game is what Bethesda is aiming to strive for with The Elder Scrolls 6, then they have a lot of work to do- their writing and story presentation has only degenerated over time, and it is absolutely laughable right now. Bethesda are incapable of selling a story and its stakes to the players. If this is the direction they choose to take, they will have to ensure that they are capable of delivering on a well written story, told well- not something that I can trust them with much, frankly.

Ultimately, I suppose the most we should hope from The Elder Scrolls 6 is that it doesn’t casualize itself more beyond what Fallout 4 already did.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...