The thought of an Elder Scrolls 6 in VR makes me giddy. In all ways.
We know that the Xbox One will support full VR capability with the upcoming Scorpio- the question is, how many games will also leverage this? Especially given that the Scorpio actually seems to be powerful enough to handle full fledged VR games, and its pen model of publishing, as well as integration with the PC ecosystem, it sounds like it would be the prime candidate for companies to hit who are also hitting the PC VR ecosystems.
One of those companies would be Bethesda- last year at E3, they announced Fallout 4 VR, which is a full fledged VR reimagining of Fallout 4 for the HTC Vive on PC. Given that Fallout 4 VR exists and it may come out on the Xbox One (given how Todd Howard spoke about the power VR requires in a Scorpio promotional video), it is a possibility that Bethesda is also exploring the capacity of doing a VR version for the eventual Elder Scrolls 6 as well- the question is, if they are, will they also put that on the Scorpio, too?
On the one hand, you’d think they would, obviously- this would expose the VR version of the game to a larger audience, and Bethesda and Microsoft do at the very least share a very close relationship, so you could see this happening. On the other hand… Bethesda has openly said, multiple times, that they currently have nothing to share about The Elder Scrolls 6. Given that the next Elder Scrolls game is possibly years and will require more powerful hardware to run on, one can also reasonably extrapolate that the Scorpio powerful enough to run the game- but not quite powerful enough to run it in VR. Something more powerful than even the Scorpio would be needed by the time The Elder Scrolls 6 launches.
This is, of course, all just speculation- an Elder Scrolls 6 has not been confirmed, (teased, confirmed and then denied) a VR version of that has not been confirmed, a VR version of that coming to consoles has not been confirmed. However, it is still interesting to consider just how Scorpio may end up changing the VR landscape simply by its very existence.