Bethesda’s Todd Howard, game director of the upcoming The Elder Scrolls V: Skyrim, has explained what the development team has done and what changes it has made to make sure that Skyrim on the Xbox 360 looks better than their previous titles on the system did.
Speaking in a dev diary (via TheGamerXperience), Howard said: “We’ve pretty much rewritten all the graphics and the gameplay system, as well as used a new face system and interface system.
And we knew coming off of Fallout 3 on the Xbox 360, that there was a lot we could still do to really harness the power of it. There is just this unlimited amount of detail we put into the world, from little things like forks and berries to mountains and dragons.
“We want all of that scale on the screen at once, and that’s kind of the trickiest thing for us to pull off, but it’s ended up really nice.”
“We’re just really thankful that so many people have taken to the kind of games that we make,” he went on. “Because they are big crazy things that we enjoy, and not a lot of people don’t make them, so the fact that they’ve been successful allows us to keep doing it, so that is really rewarding.”
The dev diary is given above. Enjoy.
Skyrim releases November 11 on the Xbox 360, PS3 and PC.
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