The First Descendant Hotfix 1.0.2 Adds Matchmaking to Hard Mode Dungeons

Elite Vulgus now drop Rare basic materials in Field Missions and Infiltration Operations, and the Descendant Instructor's lines hang around for longer.

Posted By | On 11th, Jul. 2024

The First Descendant_04

Magnum Studio has a new hotfix for The First Descendant, adding matchmaking to Infiltration Operations on Hard mode. However, it also makes several other positive changes, including removing Immunity Spheres from Named Monsters.

It further acknowledged the current monotony of Named Monsters and will look to add more unique traits “soon.” Encrypted Vaults also dole out increased Rare basic materials, which can now drop from Elite Vulgus in Field Missions and Infiltration Operations. The duration of messages for party invites is also improved.

However, the most welcome change is the Descendant Instructor’s lines having increased duration. Though there isn’t an option to revisit previous dialogue, the development team is working to address this. Check out some of the patch notes below, including improvements to optimization like reducing CPU load when shaders are generated (though you’ll have to generate shaders again as a result).

The First Descendant is available for Xbox One, PS4, PS5, Xbox Series X/S and PC. Check out our review here.

The First Descendant Hotfix 1.0.2

Content Improvements

  • Added the ‘Start Public Operation’ function (matchmaking) to Infiltration Operations (Hard). ‘Start Public Operation’ is available even if you change the selected reward, but if you select an additional option, only ‘Start Private Operation’ will be available.
  • Removed the sequential type Immunity Spheres from Named Monsters. They have been changed to either the default or extermination types.

# Director’s Comment

The Dev Team acknowledges the community’s concern about the monotonous patterns of Named Monsters and strives to enhance them.

In particular, we’ve noted that the pattern involving breaking spheres in a specific order isn’t appropriate for public matching and have decided to remove it immediately.

As new patterns are developed, we will soon update the patterns of existing Named Monsters one by one.

As Named Monsters frequently appear in Hard difficulty and Special Operations, we will continue working towards diversifying their patterns.

  • Increased the quantity of rare basic materials dropped from Encrypted Vaults three-fold. The Elite Vulgus that appear in Field Missions and Infiltration Operations will now drop them too.

# Director’s Comment

The most efficient way to farm rare basic materials is still through Encrypted Vaults, but for those who prefer hunting monsters, we have updated Field Missions and Infiltration Operations to drop these materials too.

The Dev Team will closely monitor the overall farming status and do our best to create a joyful environment for all our Descendants.

  • Reduced the time from two 90-second to two 60-second occupations for the Kingston ‘Vulgus Data Transmitter’ Hacking Mission.
  • Improved the Battle Pass Battle Supply Shop button’s visibility by redesigning it in the format of the Bonus Shop banner.

# Director’s Comment

You can get season-limited skins for free from the Battle Supply Shop. Complete pre-season challenges to claim your special skins!

  • Updated the Library window from closing when the map is opened and closed through the Acquisition Information pop-up.
  • Improved the duration of party invitation messages to make them easier to confirm and accept.
  • Improved the duration of the Descendant Instructor’s lines.

# Director’s Comment

Many Descendants have commented that the Descendant Instructor’s dialogue contains many useful game tips.

Currently, it’s not possible to revisit previous dialogues, but we are planning to fix this.

We will continue to make improvements so that Descendants can easily access the information they require.

  • Moved the guide NPC you meet after first arriving in Albion closer.

Optimization Improvements

  • [PC] Improved the stability of the shader preparation process by reducing the CPU load during shader generation.
  • (Updated) Due to shader optimization, shader has to be generated again. It may take some time depending on the device
  • Currently, we are actively monitoring this issue, and if you encounter issues with a 13th or 14th gen Intel, please refer to Intel’s official guide.
  • [PC] Lowered GPU memory usage when set at High or higher quality.
  • [PC] Fixed an issue where character skins were displayed abnormally in low graphics settings intermittently during extended play.
  • [PC] Fixed a bug that allowed frame limits to be set when using Nvidia and AMD’s Frame Generation.
  • [Common] Fixed an issue where shadows were intermittently displayed abnormally depending on the view.
  • [Common] Made various other fixes for optimization purposes, and we will continuously monitor them.

Bug Fixes

(1) UI/UX

  • Fixed an issue displaying unused items in the Library.

(2) Descendants

  • Fixed an issue where Descendants could not get out of DBNO when their HP was below -100% from module settings.
  • Fixed an issue where Kyle would occasionally go up into the air when using ‘Superconductivity Thrusters’ during ‘Repulsion Dash’.
  • Fixed an issue where Esiemo could not get back up while using ‘Arche Explosion’ and being inflicted with Knockback.

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