The First Descendant Hotfix Removes Module Swapping in Infiltration Operations and Void Intercepts

It also increases the Void Shards from Special Operations by seven times and fixes a bug causing Thunder Cage to deal more damage than intended.

Posted By | On 31st, Jul. 2024

The First Descendant - Valby

The first major content update for The First Descendant is available later today, with a new overview trailer showcasing all included content. It’s accompanied by hotfix 1.0.5, which features its share of balance changes and adjustments, like removing Module swapping in Intercept Battles and Infiltration Operations.

Players also can’t change presets or change loadouts during these activities, perhaps to preserve their challenge. The Void Shards obtained from Special Operations have also been increased seven times, with Magnum Studio looking into removing their requirement when activating a Fusion Reactor.

The developer also revealed that Thunder Cage was unintentionally dealing way more than the specified 1.33x damage against clustered enemies. The bug has been fixed, but its damage multiplier is now 2x to compensate. Check out some of the hotfix notes below and full details here.

The First Descendant is available for Xbox Series X/S, Xbox One, PS4, PS5, and PC. The first season kicks off in late August – check out the roadmap for more details.

Hotfix 1.0.5

Content Improvements

(1) UI/UX

  • To prevent module swapping from becoming a strategy in Intercept Battles and Infiltration Operations, equipping and removing modules, changing presets, and changing loadouts are now prohibited.
  • Added a feature to collect all Lost and Found items at once in the Mailbox.
  • After checking the map with acquired information in the Library, closing the map now leaves the Library open.
  • Added Camera Shake ON/OFF feature in Game Options.
  • (PS, Xbox) Added the ability to select preset search keywords to make it easier to search modules and research.
  • Added commas after every three digits in the game menu and HUD to make it easier to read numerical units.
  • You can now check key stat information in the weapon, reactor, and external component inventories.
  • You can now register equipped items as Attached Items.
  • Saving a preset now automatically registers equipped items as Attached Items.
  • You can now turn the red dot crosshair display on or off cities in Game Options.
  • Added an image to some items in Graphics Options to show what they do.
  • Increased the speed of scrolling when scrolling the map with the gamepad’s R-stick.
  • Changed the color of icons for Hard difficulty Void Intercept Battles on the World Map to make it easier to distinguish them from Normal difficulty battles.
  • The map no longer displays the marker when a quest NPC being tracked disappears.
  • The Modification Modules for the same Descendant are now displayed together in a row in the Library.
  • When the first clear reward and repeat clear reward are the same, the Acquisition Info in the Library no longer shows them both.
  • When selecting all duplicate modules in Dismantle Modules, you can now use a filter to register only the selected modules for dismantling.
  • Simplified the module combining animation.
  • Starting a research in the Materials tab of the Research menu now returns you to the Materials tab.
  • Added the “Leave Party” button to the Social menu to make the function easier to find.
  • Added a search function to the Consumables menu.
  • Even when acquiring skins for Descendants not currently in use the red dot still appears.
  • Added the red dot when acquiring paint.
  • The red dot now appears in the Weapons List side tab too when acquiring a weapon skin.

(2) Descendants, Modules

  • Increased the Poison contagion range of Freyna’s Room 0 Trauma from a 4 m radius to a 7 m radius.
  • Increased the maximum scaling range of Valby’s skills from 200% to 250%.
  • Increased the maximum scaling range of Blair’s skills from 200% to 250%.
  • Changed the blizzard generated by Viessa’s “Glacial Cloud” module to be triggered instantly without delay.
  • Changed Valby’s “Albion Academy Cadet” head skin to be dyeable.
  • Changed “Incoming Final Damage” to “Incoming Damage Modifier” in the description of the “Safe Recovery” module.

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