The Forest’s Unity 5 Changelog Reveals Physical Based Rendering, 32-bit OS Support and More

A new hotfix has also gone live in the meantime.

Posted By | On 20th, Apr. 2015

The Forest

Endnight Games’ The Forest has received a fairly hefty update – as we’ve revealed before – so just log into Steam and it will be automatically downloaded. What does it add? Along with the usual optimizations and tweaks, the first person sandbox survival horror is now running on Unity 5. This adds several new graphical improvements including sub-surface scattering for plants, physical based rendering and plants that bend.

The developer has also added new graphical options to help slower computers run the game faster. One can also adjust the view distance from an ultra level of detail to ultra low. Support for 32-bit machines which use less than 4 GB of RAM has also been added and there should be improvements all around to performance. That’s not including the new skin shaders, billboarding systems, new tree models and a new ocean shader.

Check out the full changelog here. However, that’s not all – a new hotfix has also gone live, adding even more improvements. Windows 32-bit users can rejoice – volumetric lighting no longer shuts off automatically for you. Increased grass draw distance at highest settings and other bug fixes have been added so make sure to check out the hotfix notes here.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...