The Forever Winter Gets Co-Op-Only Weapon in Latest Update

The new weapon in The Forever Winter can only be used if there are three players heading out into a region for a mission.

Posted By | On 18th, Apr. 2025

the forever winter nosebleeds

Developer Fun Dog Studios has announced a major update for its PvE co-op extraction shooter The Forever Winter. The update, dubbed Nosebleeds, is out now, and features a host of new content, including a new weapon specially designed to be used while playing co-op. Along with this, there is also a new quest giver that will allow players to acquire parts to make the new weapon.

The weapon is a Railgun, which can only be carried into missions in parts. Players then have to work together to assemble the Railgun in the field, after which the gun can no longer be disassembled. Once placed, a player will have to man the weapon to aim and fire. It is stated to be powerful enough to take out a tank in a single hit, and can even stun some of the largest enemies in the game.

It is worth noting that the Railgun can only be used when a party of three players are heading into a mission together. A single player cannot carry all of the parts required to assemble it in the field. Check out the trailer showcasing the new weapon below.

Along with this, The Forever Winter also got a host of other improvements and bug fixes. This includes a new Weapon-part crafting terminal in the Innards, a clean up of collision data in various maps, fixes to the patrol logic of the Medium Mech, improvements to kill-quest enemies, and improvements to drones and choppers. Check out the full patch notes below.

The last major update for The Forever Winter was released back in March. Along with bug fixes, the update brought with it a complete revamp to the game’s unique water mechanics. Dubbed Water 3.0, the mechanic was changed into no longer being a constantly-draining resource. Rather, the update turned it into a currency that could be spent to get access to various entry points across different regions.

For more details about The Forever Winter, check out our review from back in December.

The Forever Winter Nosebleeds Update patch notes:

  • New-skin cinema in the Innards
  • Stairway Night Mode (selected when entering region in the same RNG system as other night mode region variants)
  • Heavy weapons 1st (Beta) pass (Usable Railgun weapon system)
  • Bunco as an unlockable quest giver (see if you can discover what he is looking for you to do!)
  • Bunco quests to earn components to build Railgun parts (once he is unlocked as a quest giver)
  • Weapon-part crafting terminal (in the Innards)
  • 3-player cooperative Railgun weapon assembly
  • Boss stunning / Boss Codex Loot
  • Improved animations for Bagman and Maskman
  • Map Collision Cleanup (fixing numerous issues where collision and / or geo can prevent smooth movement)
  • Recruit AI improvements Mk. 1 (improved response to orders, mule recruit no longer obeys attack order as it cannot attack)
  • Improved Mother Courage AI (better response to its target’s behavior)
  • Fixes to Medium Mech patrol logic
  • Improved 3rd person camera alignment
  • Enhanced music system improvements (more awareness / stealth / tension layers)
  • Specific kill-quest enemies improvements (better chance to survive against AI foes so players can find them)
  • Drone and Chopper improvements (can spawn from below and rise into the combat space in height-based regions)
  • Better logic for faction score increases when AI notice you damaging / killing their foes
  • Loot containers now have a larger range of potential items (type and count) to drop
  • Various hand-positioning and animation improvements to player character weapon poses
  • Fixed sync-kill distance bug that would sometimes allow enemies such as the Grabber to sync kill foes from too far away


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