But like Shadow of the Colossus was open world.
Fumito Ueda’s games often take a long time to release,a and when they do, they can be hard to digest for a lot of people. They can be riddled with technical glitches and deficiencies, they can be graphically lacking, and their mechanics can be eccentric. But if they click for you, then they can also become the most memorable experiences you will have as a player.
This has happened with ICO, with Shadow of the Colossus, and with last year’s The Last Guardian. Now, Ueda is already looking ahead to his next project. Speaking at at the Nordic Game Conference, Ueda discussed some ideas he has in mind for his next project.
“I cannot talk about the details [of my next project] but… Shadow [of the Colossus] came out of the experience with ICO, [going] from a closed world to open world. When I completed Shadow, there was a moment where I wondered if I wanted to go around an open world again, and maybe I should go back to a more closed space, spending a more intimate time with something in that space. That became the starting point for The Last Guardian.
“Now I’ve completed The Last Guardian and spent so many years in that game, maybe I may go back to the Shadow-type environment.”
Shadow of the Colossus is arguably Ueda’s greatest achievement as a game designer, and one of the greatest games ever made- so him making another title in that vein will definitely be greatly appreciated. I can’t wait to see how it goes.