Pushing beyond a limitless game’s limits.
The Legend of Zelda: Breath of the Wild attempts to place limits on you in many ways- your HP is obviously a natural one, as if you run out of health, you can’t do anything. By putting dangerous enemies in areas the game doesn’t want you to go, it tries to nudge you along in a direction it would rather you take. Your stamina is another- while you can run, jump, dodge, parry, spin attack, and climb anything, you are limited in your mobility by your stamina- and should you ever run out, you’re left vulnerable while you wait for it to regenerate. Money is, of course, another one- unlike previous games, Rupees are hard to find, and they are necessary to have important gear and items on you that can help tip the odds in your favor.
So naturally, you want to know how to push at these limits as much as you can. That’s where we come in.
Sprinting without limits can have multiple uses- not only can you traverse the world faster, but you can also get away from unexpectedly strong enemies you may have stumbled upon (such as a Guardian…). The video below shows you how to achieve this effect:
Climbing mountains is an arduous task- and Link loses stamina appropriately to simulate this. However, there is one trick you have which can help you sort of glitch your way through. It’s simple. When you are about to run out of stamina (say you have a fifth of your final wheel left), press B to let go of the mountain. Immediately press B again while pushing the analog stick up. For a couple of seconds, Link seems to run in place as though on a flat surface, and regains stamina while he does so. Now continue climbing up.
Or you can just pack lots of Stamina recovery elixirs and food. Your call, really.
Making A Lot Of Money
Unlike previous games, Breath of the Wild makes it hard for you to make money. Rupees are hard to come by, and most things in the game cost a lot. However, there are some tips and tricks that can help you make a lot of money reasonably fast. The videos below share some of these: