Some elements at a certain milestone ended up breaking several good things from before.
When Nintendo announced that The Legend of Zelda: Breath of the Wild was delayed into 2017 and would launch on the Nintendo NX as well as the Wii U, many were quick to believe that it was to allow the former to have a strong launch title. Issues of polish are always the case but producer Eiji Aonuma noted to EDGE that things had gone slightly awry at a certain phase.
“At one of the milestones, the game was fantastic. There were so many great elements. But at the next milestone, that was all gone.
“I’d made a lot of comments about what they needed to add, but I never told them what I thought was good about the game at that milestone. So they added stuff that I’d recommended, but they also added some other elements they thought would work well – and that ended up breaking all the good parts of the previous build.”
Aonuma noted that the message he took away was to offer positive responses to help maintain the things that worked for the game. “If I’d managed that well, maybe development wouldn’t have extended quite so much.”
Regardless, The Legend of Zelda: Breath of the Wild looks amazing and we can’t wait for it to release. What are your thoughts on it? Let us know below.