The Lord of the Rings: Gollum’s Turbulent Development Cycle Detailed in New Report

A new report from a German gaming outlet details the many internal problems that ultimately caused The Lord of the Rings: Gollum to flop so hard.

Posted By | On 09th, Oct. 2023

the-lord-of-the-rings-gollum-video-game

It’s no secret at this point that The Lord of the Rings: Gollum is one of the biggest disappointments of recent memory, but a new report from German gaming outlet Game Two has brought into light the rather unfavorable development conditions that Daedalic Entertainment had to endure. Check out the complete video down below.

After interviewing a total of 32 former and current employees of the studio, the report outlines that the failure of the project can be attributed to a bunch of factors ranging from poor management to extensive crunch and developer incompetency. Daedalic Entertainment didn’t have experience working on a 3D game with AAA levels of ambition since it was always known for its 2D point-and-click adventure projects.

Add to that the rather measly budget of $15 million for such an ambitious project, the team wasn’t able to hire the required talent to realise those ambitions. The developer allegedly tried to get more funds for the game, but those pleas were consistently rejected by at-the-time owner Bastei Lübbe. In addition to this, the developers were forced to work long hours by CEO Carsten Fichtelmann and COO Stephan Harms- all of which came together to create a stressful environment.

But despite all that crunch and hard work, Gollum just wasn’t ready to be released. So when marketing for the game started, the developers had to resort to damage control measures to minimize the outrage that would happen. It’s a sad state of affairs that such malpractices continue to be a persistent problem in the games industry.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Kiln Open Beta is Now Available on Steam

Kiln Open Beta is Now Available on Steam

Pottery never looked this entertaining, and probably never had this much breakage with a chaotic gameplay loop...

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

Samson Roadmap Revealed, Next Update Focuses on Stability, Polish and Feedback

It’s a busy month ahead in Tyndalston as the Samson team tries to claw its way back into its players’ good...

Code Vein 2’s Patch 1.0.7 Brings Performance Fixes, Balancing Changes, and More

Code Vein 2’s Patch 1.0.7 Brings Performance Fixes, Balancing Changes, and More

The new patch aims to improve performance and quality of life while making subsequent playthroughs feel more c...

MOUSE: P.I. For Hire Trailer Reveals Cast, Including Troy Baker as Jack Pepper

MOUSE: P.I. For Hire Trailer Reveals Cast, Including Troy Baker as Jack Pepper

He's joined Florian Clare, who plays journalist Wanda Fuller; Camryn Grimes, the voice of assistant Tammy Tumb...

Wuchang: Fallen Feathers Producer/Director Fired, Studio Faces Layoffs – Rumor

Wuchang: Fallen Feathers Producer/Director Fired, Studio Faces Layoffs – Rumor

It’s more saddening reports of layoffs, and Leenzee might just be taking a more brutal approach than most if...

New Metro Game Expected to be Announced Next Week – Rumor

New Metro Game Expected to be Announced Next Week – Rumor

4A Games could finally reveal more details about the franchise's next mainline title, which was confirmed to b...