The Witcher 3: No Branching Stories & No Auto Scaling Enemies

Pirouette, dear Witcher! Dance as though no one is watching!

Posted By | On 22nd, Aug. 2014

CD Projekt RED has revealed some new information regarding their upcoming Sandbox RPG, The Witcher 3: Wild Hunt.

The Community managers have said that the games monsters won’t auto scale. If you don’t know quite what that means, you need only think back to the first time you played Oblivion and got slaughtered by Skeletons in the ruins. Auto scaling means to keep monsters at a playable level, in The Witcher 3 you may well be killed in one blow if you just so happen to stumble into the den of a massive creature.

Further more, thankfully, there are no more timed quests! Take your time and enjoy the world that is being unfurled beneath your monster slaying feet. Dawdle through the main quest at a pace which best suits you and slay until your heart is content. The branching story feature that was an interesting inclusion in The Witcher 2 has been cut from the game, while this won’t change the fact that the player still has to make choices with serious ramifications, it does mean that replay value will take a hit, but the game is expected to be so huge that this shouldn’t be an issue.

Combat overhauls have been implemented to only include the best parts of The Witcher 2’s gameplay and that includes a refined and improved dodge mechanic that allows Geralt to dodge, evade, roll and ….half pirouette? And thankfully, Wild Hunt will be making use of a grid based inventory, which I think we can all agree is the best kind. Resident Evil 4’s attache case, anyone?

Source


Amazing Articles You Might Want To Check Out!

Keep On Reading!

New Metro Game Expected to be Announced Next Week – Rumor

New Metro Game Expected to be Announced Next Week – Rumor

4A Games could finally reveal more details about the franchise's next mainline title, which was confirmed to b...

PS6 Won’t Cost $1,000, Will Likely Cost Between $600 and $800 – Rumor

PS6 Won’t Cost $1,000, Will Likely Cost Between $600 and $800 – Rumor

In a new video, Moore's Law is Dead has discussed the bill of materials for the PS6 hardware, and compared it ...

Cthulhu: The Cosmic Abyss Director Outlines Everything You Should Know Before Diving In

Cthulhu: The Cosmic Abyss Director Outlines Everything You Should Know Before Diving In

Director Tommaso Sergi wants players to experience "eureka" moments similar to games like Outer Wilds and The ...

PS5 Consoles Only Sold 13,539 Units in Japan Last Week, Nintendo Switch 2 Sold 59,543 Units

PS5 Consoles Only Sold 13,539 Units in Japan Last Week, Nintendo Switch 2 Sold 59,543 Units

Sales of the PS5 family of consoles in Japan for the week ending on April 5th were comparable to Xbox Series X...

Why the Exact Same Things Make Starfield Brilliant to Some and Boring to Others

Why the Exact Same Things Make Starfield Brilliant to Some and Boring to Others

With Bethesda’s latest space-faring RPG making its way to the PS5, we’re expecting the debates around its ...

Starfield in 2026: Finally Fixed or Still Falling Short?

Starfield in 2026: Finally Fixed or Still Falling Short?

Free Lanes may not have turned this into Starfield 2.0, but it does bring the space-faring RPG much closer to ...